hey guys in new to xara3d 6, ive worked out the basic of making names & stuff but what im really after is to be able to make a jpg of my football teams badge 3d & spinning????
can some1 help? do i need anyother software??
thanks in advance
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hey guys in new to xara3d 6, ive worked out the basic of making names & stuff but what im really after is to be able to make a jpg of my football teams badge 3d & spinning????
can some1 help? do i need anyother software??
thanks in advance
Choose texture instead of colour and import the badge as a texture which you can apply to an appropriate shape.
If you have Xtreme, you can make a drawing of the badge, import the Xar file - this way you can have any shape you choose instead of X3D pre-sets.
Export the pic from Xtreme and use that pic as a texture.
Try this Briso. and welcome http://www.talkgraphics.com/showthread.php?t=22337
.Norman
thanks guys but im still pretty lost lol,
sorry for being a pain.
is there a tut that would help me?
if any1 has the time could the please do it for me?
it would b much apprecitated
like this you mean 2min max;)
you are a legend my friend
but how did you do it ive been trying all day???????
Here's a short tutorial for you:
Drifter my friend you are a star.
but once ive copied the the shape, opened 3d & pasted it nothing is on the screen
any ideas????????
thanks again
Not really, unless for some reason as you open 3D your clipboard gets cleared.
Have both prgs open. Copy the shape in Xtreme. Paste it in 3D.
Excellent tutorial, Drifter. Clear and well-defined.
Thanks Sally. Wonder why it's not working for briso.... :confused:
It was fun and exciting to finally be giving something back to this group of forumers (?) after all I have taken and learned from this place.
Hi there,
I saw the great job you did with the other logo, I would be most obliged if you could do one for me also that spins but without the shadow part.
Sadly im really not god at this sort of stuff.
Thanks
the image is:
http://www.logodesignworks.com/logo-...dlesbrough.gif
choccy,
Why has the Middlesbrough FC logo got 1986 on the logo? It must have been founded a hundred years or so before this date.
Feel free to use this logo provided you add "Created in Xara3D" to the Alt text.
[QUOTE=Egg Bramhill;175113]choccy,
Why has the Middlesbrough FC logo got 1986 on the logo? It must have been founded a hundred years or so before this date.
QUOTE]
I think it is because the web site says "1986-2006 Twenty years on" Egg
I love X3D6 - it really is great fun!
Wow that looks great, I still don`t have the hang on how to let
parts move or turn in a different direction, I `ll figure
it out someday.(Or when the people of xara implement such
things in newer versions more easily, it would greatly enhance an
already great program)
I love splitting those things up now I know how to do it :)
Careful, Frank, these things can be addictive! You can lose many hours that way, trying out all sorts of different options and approaches :D but its an extremely good way to learn the capabilities of the software.
Looking good.
Mike
Splitting image...
Big Frank, how did you get the outer heart frame separate from the inner in Xara 3D? Or did you take it apart in Xtreme first?
However you did it, it looks especially cool. Would love to learn that technique!
You just split your shape by drawing a heart-shaped line over the top of your master shape and hit Ctrl 4. This gives you two shapes which you paste into X3D. You position them one right inside the other and you just rotate the inner shape. Hey, ho, Bob's your uncle! ;)
Thanks, Big Frank...
As usual, your explanation was clear (even to me) and easy to follow.
---
Will
Hi
I've been trying to find a spinning Nottingham Forest badge but have had no luck. Is this something you could do for me?
I've been trying to find one for my son with an England flag background with the forest badge spinning on the top of it. Failing that just a spinning badge will be ok.
One of his friends had one but before he could send it to him his friend lolst his phone.
thanks :)
Regarding requests please refer to new forum rules:
http://www.talkgraphics.com/showthread.php?t=25987
Hi there
I am having a bit of trouble getting to grips with this (I'm graphically challenged at the best of times!) and have followed the excellent tutorial on page 1 of this topic, however, when I import the texture it doesn't seem to fit what I have cut out. The images below show what I am trying to do. The first image is with the texture applied, the second two I'm not sure if they help, but it's better to have too much information than not enough! The second image is no texture applied (I must admit I'm quite pleased with my cutting out!) and the third is the source logo that I was cutting round.
When I cut round the logo I get the edges quite well (I think), is there anything anyone can suggest? I've tried reducing the size of the texture, but it still seems disproportionate to the size of the cutout.
Many thanks in advance.
Chris
That good Chris well done
I use xara3D a lot for making 3D shapes, rarely do I use it for texturing, however giving yours a go I found I had to adjust the size of the texture to get a better fit.
However if resizing dosn't work too well for you it may be that your trace is not quite accurate, in terms of proportion.
I 'cheated' I traced with a tracer and not by hand.
See attached.
Thank you very much for that, that looks impressive.. How would I go about getting a tracer if I wanted one? Thanks for your help!
There are two ways to do this sort of job.
1. The 'purist' way is to trace by hand.
2. The second way is automatic tracing, done by a bitmap tracer, and many programs have this function, eg xara xtreme, inkscape, illustrator, corel draw.
I used the one in inkscape [http://www.inkscape.org/] - my preference.
You still need to learn how they work of course.
Being able to trace by hand is a very useful skill in terms of vector drawing.
Also not all images lend themselves to accurate/useful bimap tracing.
Hand tracing is also the best means of extracting part of an image, and frequently the only method that really works.
I'm assuming you have xara xtreme and a good tutorial on bitmap tracing should you be interested is here:
http://www.xaraxone.com/guest/guest53/3.html
Thanks again for this - just one more question - if I were to hand trace (using Xara Xtreme) a logo and wanted to cut holes in what I'd traced (so parts of the middle of it were transparent), how would I go about doing that? Thanks again for your help (you're quick on here!)
the very basic principle attached - check out the help movies in xara, changing objects section covers the subtracting and intersecting of shapes.
check out xaraxone.com for lots of info
also Egg's tutorials here [more advanced]:
http://www.talkgraphics.com/showthread.php?t=21893
Hello Chris,
I found that setting the texture size to 108.7% fits very well.
In Xara Xtreme you can draw the individual shapes without having to cut out.
Could someone please do this with my logo??
http://i34.photobucket.com/albums/d1...eEdgeRadio.jpg
Thanks!!
Hi HolySoldier
and welcome to TalkGraphics
Please refer to the post at the top of this forum - link here:
http://www.talkgraphics.com/showthread.php?t=25987
If you don't own xara3D download the trial and give it a go - post #7 in this thread is an excellent tutorial.
If you get stuck there will be people here willing to help.
:)
heres another place to start:
http://www.talkgraphics.com/showthread.php?t=27395
Thank you both for your help, I am very impressed with the product so far.
Apologies for being a pain (I've searched where you pointed me for answers to this but I couldn't find out; I guess that's not to say there isn't one, but I couldn't find it!)
I've managed to find myself a better quality image and have traced it far better (I think), only I've traced several different parts separately. The problem now is that when I come to do the intersection, I can only intersect one traced section with the main image. Does that make sense?
In the attached images you may be able to see what I mean - I can only select one of those black outline together with the entire image in order to intersect. I have tried doing one at a time (selecting the newly intersected image together with another black outline), but this does not work either.
The second image is to show that I've also got some images behind some of those black shapes that also need to be included if at all possible. The third is the new source logo, which may well be irrelevant.
Thanks again
Chris
Chris
The image on the right is your trace?
Instead of intersecting can you not just fill each traced section with black?
And then group them all together when you have finished?
EDIT - I mis-read your post sorry - can you clarify why you wish to intersect - it seems to me that you have the black shapes as they should be - what is it you wish to remove?
The first and second images (17" screen, so I've got one under the other) are both my trace - the second one was with the view quality turned right down so you can see there are outlines under outlines that I also need..
If I do select all, then intersect the whole image disappears. If I select one of the traced sections along with the original dimensions of the image, then intersect it works for that one, but nothing else and I can't intersect the other sections after that. I'm not sure I'm explaining this brilliantly, but the image attached should explain. As you can see, I've intersected the first section and on trying to intersect another section, I get the error displayed in the attachment.
Ok - this is a separate question. and I'm not sure why you wish to intersect here.
Having traced the black shape[s] you should group and import these into xara3D then import the texture onto them as before.
You cannot lay the texture onto the shapes first in xtreme, that will not work.
Perhaps I am missing something here?