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This is a project in my second Max class in college. The assignment was to do an exploded view assembly animation. All the major pieces are modeled separately and I will separate them to begin the animation. I haven't spent much time with materials or lighting, as nothing is finalized as of yet. Also, we have a deadline, so certain details have to be compromised to achieve the final results. This was modeled with some spline work and extrusions, all polys, and NO meshsmooth. I realize there are a few edges that could be beveled a bit more....
http://home.neo.rr.com/nikko/images/...rstRender1.jpg
And here's a shot of all the pieces, loosely arranged...
http://home.neo.rr.com/nikko/images/...assembled1.jpg
Any criticism, constructive or otherwise, would be greatly appreciated! http://www.talkgraphics.com/images/smilies/smile.gif
Dan Huff
http://home.neo.rr.com/nikko/
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This is a project in my second Max class in college. The assignment was to do an exploded view assembly animation. All the major pieces are modeled separately and I will separate them to begin the animation. I haven't spent much time with materials or lighting, as nothing is finalized as of yet. Also, we have a deadline, so certain details have to be compromised to achieve the final results. This was modeled with some spline work and extrusions, all polys, and NO meshsmooth. I realize there are a few edges that could be beveled a bit more....
http://home.neo.rr.com/nikko/images/...rstRender1.jpg
And here's a shot of all the pieces, loosely arranged...
http://home.neo.rr.com/nikko/images/...assembled1.jpg
Any criticism, constructive or otherwise, would be greatly appreciated! http://www.talkgraphics.com/images/smilies/smile.gif
Dan Huff
http://home.neo.rr.com/nikko/
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I say it look's really good there Danny... only part which grabs my attention for tweaking is the creased area about two inches from the muzzle... other than that hey hey, looks like a gun to me... pretty durn good modeling here http://www.talkgraphics.com/images/smilies/smile.gif
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Thanks for the comment Gidgit! I got some great lighting suggestions from 3DZealot over at CGtalk, then found more sculpted areas that were unsatisfactory to me, so I did a quite a bit more tweaking, mostly in the area you mentioned. Here's a little update, though the materials and lighting are still FAR from being finished...
http://home.neo.rr.com/nikko/images/...rstRender2.jpg
Dan Huff
http://home.neo.rr.com/nikko/
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The wood looks a lot more realistic now, Dan.
My Best,
Gare
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Looking good Dan http://www.talkgraphics.com/images/smilies/smile.gif
No offence but are you allowed to ask for crits and ideas for your college project?
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Thanks, Gare. That particular texture is just the wood procedural that comes with Max, tweaked a bit, of course! I'm going to be ditching it in favor of a real wood finish, once I find or photograph what I like. The whole thing is going to look much different when I'm done, hopefully.
Kiwi, my instructor has no problem with it. He utilizes forums as well and thinks they are a good source of information and expertise on a chosen subject. My Max2 class is an "Independent Study", meaning the college still gets the cash but we mostly do it all on our own, with absolute minimal instruction. We're allowed to utilize any means at our disposal to obtain the knowledge. Teaches us to be resourceful.
Thanks again for the feedback, Guys!
Dan Huff
http://home.neo.rr.com/nikko/
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Sounds like a cool college http://www.talkgraphics.com/images/smilies/biggrin.gif
For wood check out peoples coffee tables etc,dont use one with a lot of varnish already applied though.
Is there anyway of removing that ridge Gidge mentioned before altogether?,it makes the 2 pieces look they actually dont belong together and also doubtful that area would not have that part machined,so it makes a nice realistic render look not so realistic.
Mabye a bump with some text would look good if the camera does not have to get to close.
I would also make the screws in the hand grip use the same metal material as the other parts.
The row of ridges above the handle look a little to extruded to me maybe.
Stu.
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I'd like to see gunmetal black screws on the handle.
Please? http://www.talkgraphics.com/images/smilies/smile.gif
My Best,
Gare
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Looking good Danny http://www.talkgraphics.com/images/smilies/smile.gif
Add just a smidgeon of bump say 1% to the metal,if thats to much use shades of grey to go lower still.
The wood is a bit to orange,think a lot of greasy hands and smaer marks and dulled wood with a kind of patina over time that has made the darker still,add a little noise there also but go for lines and make then swirly,they should look like semi scratches with some tweaking.
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Hey hey Dan, this looks supurlative... like as in a real gun... great job man... I smell a good mark coming on... good luck Dan, and do let us know how you faired eh http://www.talkgraphics.com/images/smilies/smile.gif
This be one sweet piece http://www.talkgraphics.com/images/smilies/biggrin.gif
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That does look really nice Dan http://www.talkgraphics.com/images/smilies/biggrin.gif
I hate to crit now and I am not trying to be a pain in the ass ok,but theres just a few little things stopping it extra rocking,...jmo though ok http://www.talkgraphics.com/images/smilies/smile.gif
The metal colour could do with being a bit draker blue,about 2 - 3 points from black as in dark.
The wooden handle now does not work with the rest it sort of clashes,like putting red alongside blue in a painting.I cant quite work out what it is with the grip maybe its not wide enough and the ratio of metal to wood is to high I think.The fix for the handle I would try is a metal knurled handle like they sometimes have,you can find a knurl texture in the lighting effects/styles{not sure which} folder in PS,or there could be one in Max already.
That imprinted area {looks kinda like a barcode},its a bit flat with the curvature of the rest of the gun,so I am thinkng that imprinted area probably also has a little curvature to it,it wont be flat I dont think.
Nice work though Dan and congrats on the score http://www.talkgraphics.com/images/smilies/smile.gif
Stu.