don't worry, virus free...note the file size
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don't worry, virus free...note the file size
don't worry, virus free...note the file size
Before we go downloading an .exe can you please tell us what it is and why we should download?
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
Yea, I totaly agree with Ross on this one...
Maybe you would care to provide some additional info here Erik... [img]/infopop/emoticons/icon_wink.gif[/img] [img]/infopop/emoticons/icon_wink.gif[/img]
Curiosity killed the cat.
And a mindblower it is. Love to know how they did it. Yes, note the filesize ... I was wondering when it'd end or run out or whatever, it just kept going. Oh, and - turn up your sound. I saw it through a 19" LG with SB live!!!
Beautiful concept. First I've seen of it. The quality was stunning for the filesize,.. Can you imagine if browsers could stream this stuff. The potential is endless.
Vey impressive Eric, thanks.
Wayne
[This message was edited by "W" on November 20, 2002 at 17:56.]
Way cool!
[img]/infopop/emoticons/icon_biggrin.gif[/img]
Yes, NOTE the FILESIZE!
Risto
risto@ristoklint.com
Visit my web site!
THANK YOU, Eric!
An eye-opener for sure!
I agree with Wayne - The possibilities are indeed endless! But I feel too old... I'm, just trying to figure out how to make transparent things transparent in Photoshop... [img]/infopop/emoticons/icon_biggrin.gif[/img]
Risto
risto@ristoklint.com
Visit my web site!
I ran through it again... It IS impossible! [img]/infopop/emoticons/icon_biggrin.gif[/img]
Risto
risto@ristoklint.com
Visit my web site!
[img]/infopop/emoticons/icon_razz.gif[/img] <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I'm, just trying to figure out how to make transparent things transparent in Photoshop <HR></BLOCKQUOTE> [img]/infopop/emoticons/icon_razz.gif[/img]
I noticed a few things the second time 'round. It appears to have many visual characteristics of a video game. No, it's not Shrek or Final Fantasy quality, but the compression ratio has me thinking that this is the same method Nintendo and others used.
The numbers in the credits were stunning. 100's of megs of textures, etc. It basically spoke of a 30000:1 compression ratio! I'm too old for this stuff too.
I'm such a wussy, er I'm mean rookie,... uhh wookie, ya - that's it!
Wayne Wookie [img]/infopop/emoticons/icon_biggrin.gif[/img]
For relieving my concerns.
Thanks Eric for posting this stunning example of creative use of bytes. Incredible.
I don't think they were trying to claim a 30000:1 compression ratio is responsible - more that it is the equivalent of that kind of ratio. It would seem their coding generates the textures/sounds rather than utilizing bmp's/wav's etc. The analogy to video games rings true to me but I have no knowledge of how such things are accomplished...
Stunning. (I really liked the tunnel with the lights swirling on the walls).
Thanks Eric.
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> It would seem their coding generates the textures/sounds rather than utilizing bmp's/wav's etc. <HR></BLOCKQUOTE> Yeah, thanks Ross that's it. Cool. My daughter loved it. It mentioned in the credits that you can burn the soundtrack to CD as an MP3 or something. I'll have to chack it out. She wants to listen to it on her CD walkman.
I can't view it at all, some kind of error! ugh
Steve Newport
-My Gallery-
-Featured Artist 2002-
Missing dll
D3D8.DLL Oh well. -David
http://www.farb-rausch.de/
They *do* claim to have a soft synth embedded in the 60kb but I think there’s a soft synth in direct X which it probably "controls"
As 4 the graphics, well I suppose its all DX again the tiny file is controlling the thingamabobs of the gubbins in the waddyacallit
Causing the foo foo vectors to transmogrify the bandwidth of the quake valves.
I stumbled upon this whilst looking for something totally different, there are other examples at the link plus a tiny applet for extracting the music as a .wav file, and they seem very generous with their baby!!!!
The music *does8 sound A1 I play it through a QUAD 405-2 with a pair of Eltax speakers...superb
<professor_eric_quote> the tiny file is controlling the thingamabobs of the gubbins in the waddyacallit Causing the foo foo vectors to transmogrify the bandwidth of the quake valves </professor_eric_quote>
Eric - you have a gift for explaining technology! You might have fun creating a website where you review new technologies & software with your insightful way of explaining things. (Besides fun you might get some free reviewers copies of hardware/software out of it).
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
thanks a lot for posting this demo.
Yes, it's called 'demo', because it has been developed by a group of coders. They established their 'secret sience' before 1990, when we still have been on the DOS prompt. The limit had be set to 64 k because this was the standard RAM of the first PC's.
There are no tricks or compressions in it. It's pure coding. In addition, it **must** be real time rendering - one of the many prerequisites. Others are: text must be rendered on the fly, sound must be processed in real time using no codec etc, just plain code.
The most active group is located in Finland. They have fantastic coders.
What they perform is an art of it's own. I will check my libraries and post a link to the 'demo' site the next days.
jens
jens g.r. benthien
designer
http://www.sacalobra.de
----------//--
If you don't know how to dream you'll never be a designer.
----------//--
Jens,
"The most active group is located in Finland. They have fantastic coders." do you have a link please?
eve drawing prog
UNBELIEVABLE!!!
UNBELIEVABLE!!!
UNBELIEVABLE!!!
UNBELIEVABLE!!!
UNBELIEVABLE!!!
I still don't believe it!!!
But aside from the staggering design and code, I guess this also demonstrates how powerful the DirecX technology has become, for the on-the-fly rendering. So thanks is also due to Microsoft. :-)
K
www.graphics.com (columnist)
www.xaraxone.com/FeaturedArt/kn/
www.klausnordby.com/xara
Do you know if such coding draws upon directX or other system technologies or is it more truly stand-alone.
Your posting above makes it sound like a coders challenge - to see how much they can get into 64k. Is it formalized as a competition or just done for fun?
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
[This message was edited by Ross Macintosh on November 21, 2002 at 18:31.]
they do it just for fun. All of them have 'normal' jobs. Once a year they have a challenge - I remember the deadline for submitting demos is Feb. 15th each year. It's a formal competition.
And no, they don't use ActiveX, DirectX or anything like that. It's not allowed, and besides this it would blow up the demo to at least 1 megabyte in size. So Klaus is wrong.
Same with textures: no textures are allowed. Everything MUST be rendered in real time from the code: sound, graphics, textures, text, fog etc - you name it.
Best of all: you can run all demos on an old 286 PC with a DOS disk to boot it up - no hard disk is required.
The speed of the presentation remains identical on ALL system, be it a 286 or a 2.4 GHz Pentium.
It's nothing we can use. It requires real hard coding, and the teams - usually consisting of 3 to 6 members - need almost a year in their spare time to develop and code a demo.
If the one posted here requires a specific DLL, it will not make it into the demo challenge - it'll be returned to sender ;-}
And the link: I'm still searching a terabyte of storage. I'm still browsing my link lists by the thousands. Give me some time please, I left the scene some time ago - seems it's been decades ago.
ok, just found one of the links:
http://www.oldskool.org/demos/explai...o_reviews.html
check the 'intros 64k' that's the stuff you will like most. And don't miss the 4k stuff - incredible as well. And if you should be able to get intros from Twilight Zone, let me know where you've discovered it, ok?
jens g.r. benthien
designer
http://www.sacalobra.de
----------//--
If you don't know how to dream you'll never be a designer.
----------//--
[This message was edited by jens g.r. benthien on November 22, 2002 at 11:14.]
Jens: "And no, they don't use ActiveX, DirectX or anything like that. It's not allowed, and besides this it would blow up the demo to at least 1 megabyte in size. So Klaus is wrong."
Then how come that changing the antialising, anisotropic and other controls in the Direct3D settings for my graphic card very clearly affected the look and speed of this animation? If that does not prove this is DirectX/3D based I don't know what will. And I refuse to believe that these guys have programmed a full rendering engine also into those 64Kb of code!!!
K
www.graphics.com (columnist)
www.xaraxone.com/FeaturedArt/kn/
www.klausnordby.com/xara
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Then how come that changing the antialising, anisotropic and other controls in the Direct3D settings for my graphic card very clearly affected the look and speed of this animation? If that does not prove this is DirectX/3D based I don't know what will. And I refuse to believe that these guys have programmed a full rendering engine also into those 64Kb of code!!!
<HR></BLOCKQUOTE>
Download some of the 'intros' and start them on an old DOS machine and you will see that you are wrong. Just coding, nothing else, that's the rule. All the demos with more than 64 k are not allowed at the competitions, they are more for the fun of it and don't stick to the rules. Even if you'll be asked what type of audio card you use is a 'no no' for real intros.
And yes, the render engine is built into the code - that's the tough part of it.
jens g.r. benthien
designer
http://www.sacalobra.de
----------//--
If you don't know how to dream you'll never be a designer.
----------//--
The music's probably a MOD file, but don't take that for granted since i havent been able to run the demo. Computers. [img]/infopop/emoticons/icon_rolleyes.gif[/img] Hey Eric, where's that .WAV applet you've been talking about? I went to the site and can't find it.
Everyone should check out Jens' link to demo software: eeny in size and remarkable!
Oh, BTW, folks, some video cards, like mine, either don't have the configuration to display the visuals, or XP simply doesn't have the required hooks or something. So don't adjust your set if all of these demos on this thread don't work.
My Best,
Gare
here goes
Ii went back to the site, and found the product sheet, and clicked on audio. there was how the audio was made (a sequencer,, and logic audio pro) and the wva applet. soryy to bother you folks. carry on. [img]/infopop/emoticons/icon_biggrin.gif[/img]
In the "small is beautiful" category, do the Windows crowd remember Recorder.exe in Windows 31? Three files=62KB, and it still works in XP. Recorder was, and is, a favorite of mine because it's a graphical batch builder, IOW you record and then playback screen and clicking actions. This is invaluable for making links on Acrobat documents, especially long ones.
Get out them 3½s! [img]/infopop/emoticons/icon_smile.gif[/img]
D:WindowsRECORDER.EXE
D:WindowsRECORDER.DLL
D:WindowsRECORDER.HLP
My Best,
Gare
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Yeah, thanks Ross that's it. Cool. My daughter loved it. It mentioned in the credits that you can burn the soundtrack to CD as an MP3 or something. I'll have to chack it out. She wants to listen to it on her CD walkman.<HR></BLOCKQUOTE>
Oh hell ya, I have a Sony discman and i just ripped the music. OMG i can't wait to burn it to a CD-R. too bad i'm out. [img]/infopop/emoticons/icon_frown.gif[/img] Hey thank your daughter for me, she has good taste.
[img]/infopop/emoticons/icon_cool.gif[/img]
at a download size of 2MB, this resource is a pig [img]/infopop/emoticons/icon_smile.gif[/img] but I thought music aficionados would like to get a hold of a free, open source "CD to WAV (or mp3)convertor". It also reads the label and artist and enters it into the resulting files.
http://www.cdex.n3.net/
My Best,
Gare
Hey pHr33kAcHu (pffft, I copied and pasted dat one)
[img]/infopop/emoticons/icon_wink.gif[/img]
Check this one out Brullwurfel [fr-028] . Hate to link it like this, but the target page is framed up without ancors.
It's a nifty little player in the same cool coding. There's about a dozen tunes including the demo sountrack. On it there's a red button that'll output any track as a wave file. I like the sound of #11 BTW. I tried doing this knowing the file would be pretty big, turned out to be 53 megs total.
Ok, having said all this,.. how can I get these tunes onto a CD my kid can listen to on a regular walkman? Anybody? TIA
There's quite a bit to see and hear at that place, lotsa fun to check it all out. Thanks for the link Gar. I'll check this out too.
Cheers,
Wayne
maximum file size one can upload to TALKGRAPHICS?
It is 300k but please lets not all start doing that. It would be the death of the forums. On occassion it is probably ok. If it is an inline image, large postings should probably be in a new thread and have appropriate notice in the thread's subject line. (some participants have slowwww internet connections & pay by the minute -- besides being sorry for them we should try to be nice).
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
The theproduct.com website is now up (it was down a few days ago).
The front page features "fr-019.poemtoahorse" which IMHO is much better than the older one Eric posted. Poemtoahorse is I think more artistic, and has a much better soundtrack. Check it out!
The site notes that their demos require directX 8 so it would seem they are creating a variation on the pure demos Jens wrote about. The .dll error some have experienced relates to not having directX 8. The info on the site about how they were made is interesting.
Stunning stuff! Do check out poemtoahorse.
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
Thanks, w, thi'sll be cool. Also, are you asking a question on how to burn normal Audio CD's? Or are you askign how to turn a CD into a cassette tape?
That demo W posted won't work on my AMD K6-2! [img]/infopop/emoticons/icon_frown.gif[/img]
I was skeptical but Norton AV doesn't see any problems :-)
I was still skeptical so I played it after disconnecting my internet wire. It still played.
Wow.
-Philip
-Very cool! I shut off my cable modem because I thought it was streaming something!
Pretty cool...though Klaus is NOT wrong. Your video card settings will control the antialiasing of the rendering. The exe provides the data, Windows and your video card provide the real-time rendering engine.
If it was its own rendering engine (besides from being a larger file), it would not be affected by your video card's Direct3D settings.