X10: Let's say I draw a circle, hit the Shape Tool and it gives me four points. Is there a way, maybe with the keyboard to create four more points evenly?
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X10: Let's say I draw a circle, hit the Shape Tool and it gives me four points. Is there a way, maybe with the keyboard to create four more points evenly?
I don't think there's a way to add the points the way you describe it, but I could be wrong since I have P&GD 2013
One way I would do it is this:
1. Create a circle
2. Clone the circle (Ctrl-k)
3. Select the Quickshape tool and click on polygon and star (4 sides)
4. The Star points should be right were you would add the points to the circle, if not, yull probably need to rotate it 45 degrees
5. Convert the circle to shapes and click to add to points where 4 sides of the star meet the circle
If you mean you want to add nodes in between the existing nodes, it would be nice if like in some other applications there was an add node (point) which is customary for those applications to split the distance between the node clicked on and the next node.
But you can use the line tool to draw a vertical and a horizontal line, both longer than the circle. Group them. Rotate 45 degrees. Then select the circle, select the shape editor, click on the circle where the lines cross.
Thanks Mike,
That was my thought too.
Here is a construction you can play with:
With the Ellipse Tool, hold the Ctrl key down and with the Radius or Diameter constraint, draw a red 200 pt circle with zero rotation.
Clone it and colour it green.
With the green circle still selected, switch to the QuickShape Tool and select a Polygon with 8 straight sides.
You should now have a green octogon sitting inside a red circle.
Click drag the centre point of one of the edges radially outwards so it touches the circle circumference.
You should now have a green rounded QuckShape coincident with your red circle.
Delete the red circle.
Clone the green shape.
Use Combine Shapes > Add Shapes to get a final Shape with 8 control points that are equidistant and looks like a green circle.
Acorn
I've no idea why this works and just tried it as an experiment. However, strangely enough it does exactly what you require. Go figure ;)
Do a four sided version. The points are in between the existing four points, for a total of 8 points, which is what Giddyup wanted in his OP. Then add shapes.
Egg, still cannot see your video. YouTube says it is still processing it.
***Edit to add. If the circle is cloned, then changed to a polygon, then to have four corners/sides, there is no need to drag nodes. It is aligned to the circumference of the circle.***
Hi Mike, I know. YouTube normally processes a video in a matter of a few minutes but today it's taking almost an hour for one I did earlier.
EDIT: Live now Mike :)
Hi Gil,
Another way to solve it...
Attachment 108180
As a matter of interest only:
Although Fred's method creates a 'circle' it is not an exact circle. The shape is very circular but not a true circle. But then again neither is a circle created by the ellipse tool. To test this out zoom to 10%, create the largest circle you can which is still totally visible. I created on one 7000 x 7000 px. Now rotate it 22.5 degrees, it becomes 6997.9 x 6997.9, two pixels smaller, how can this be, shock, horror :-O
Can anyone confirm my video is streaming. I can see it but several hours later Acorn cannot.
Yes, video works fine here Egg.
Note: Fred & I's method works fine here and produces a 100% perfect circle.
But remember to use 'Radius' or 'Diameter' creation. NOT bounds.
This is the point I noted out of pure interest Steve, it doesn't create a perfect circle. Create a circle with the ellipse tool. size it to 300x300px. Create the circle via your quick shape tool method. set it to 300 x 300px. Select both and align together centrally. Zoom into top left side in wireframe, there is a gap. Not at the top, bottom, left or right sides but at the intermeadiate points nw, ne, se & sw.
So it creates a circle that for all intended use is a near enough circle, but not the perfect circle :)
OK yes, tiny little humps..
But try 10 side.
I get absolutely perfect circle
Yes, the more sides you use the less the bezier error is noticible. Do it with less, a square and notice the results.
FROM http://stackoverflow.com/questions/1...%A9zier-curvesQuote:
Interestingly enough, Bezier curves can approximate a circle but not perfectly fit a circle.
The only real world application I see this mattering in, but not a great deal is if you have contraint set to 45 degrees, holding down Ctrl, draw a line horizontal, at 45 degree restraint and then vertical. Change the 45 degree line to a curve with smooth join. This doesn't give a true circular corner. The rounded corner feature on a rectangle gives a far more accurate circular corners.
Ed I could see your Tut. Thanks for that input. Fred, excellent idea, thanks. I want to thank everyone for the input..a great learning experience. :)