I saw this topic idea posted on another board... and I thought that it was indeed an abstract idea to model and render... as pretty much anything from a cube, out, would define "Balance"
What are your ideas on "Balance"
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I saw this topic idea posted on another board... and I thought that it was indeed an abstract idea to model and render... as pretty much anything from a cube, out, would define "Balance"
What are your ideas on "Balance"
Balance - Being about to cross a creek on a narrow log without falling in.
Balance in 3D, especially with things that we are familiar with - like buildings, cars, etc. require that the focus of the viewers eyes remain on the intent of the 3D artist.
Making buildings or other that appear to float on some artificial surface tends to be distracting. This is usually seen when 2D photoshopping and 3D are combined.
Symmetry I think, goes hand in hand with balance.
Could be like a bank balance.... into the negative numbers ;)
here are a few objects to be included into a model for this balance scene...
Can you guess what the model is?
It is no doubt a croquet game in progress. :D
A ship's masts?
Are they the little glass tubes used in a 'level'?
I'm always told I'm a half a bubble off :D
Fun guess'... wow, you guys are quick with the grafx, that's so cool James, neat guess and perspective Drifter... as well with the correct answer, way to go Bill :) .... it's a level...
still plenty to go with this...
and keep em coming eh :D
Gidgit did you model the level in Wings3D?
That's right Bill... very therapeutic little modeling app, Wings3D is... :D
When we finish modeling everything we will render in Blender :)
Blender! :eek: :D
Will be looking forward for the finished project.
Balance sounds like a nice challenge. I'm dreaming up of crazy pictures here....:)
OK if I join in later? No promises, but it is an interesting concept. :), time permitting....
lol, yea GMan, Blender... we are sticking to a Linux only box... :eek::D
I look forward to your entry Gman... with this topic, and knowing you, it should be very very interesting... :D
.:eek:
that's an awesome entry Mike, very good imagination :)
why, Blender?
why not one of the lil standalones like PoseRay or a Renderman Variant dedicated renderer?
I am just getting started in 3D (for modeling images to be used in 2D imaging) and I have LOTS of these annoying newbie questions.
I can understand switching to Blender for complex or detailed surfacing beyond the limits or Wings, but do you use Blender to simply render your objects?
geo.
Hi GeoBen :)
Why Blender?... well, the simple answer is that I am more used to having a full interface to work from, as in apposed to using render plugins from within say Wings3D...
When on Windows, I prefered to use Carrara Studio for shading, scene comp, and or rendering... it handles higher poly numbers more efficiently than all of other big apps I have tried out, and is really easy to set up lighting for scenes with... and it renders very nice. I also enjoyed playing with C4D. :)
Blender is one nut that we are determined to crack, and the more times we open it, the more familiar we become with it :)
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Here's something to help "Balance the Books"
understood, thanks.
i expect to be using 3D software only to model (for 2D) and so Wings will likely suffice for now. I d/l Blender, but it is a bear to work with and with all its power, a real hog on my machine, so I expect I will not use it a lot. For rendering and bitmap export, I will use PoseRay or Daz Studio. I can premodel my work in Xara, export to ai and import to Wings. I hope that this will speed things up a bit.
I hope you don't mind if I pick your brains as I learn. I am gonna have to pick this up pretty quickly.
thanks,
geo.
Don't mind at all... and there are many other members here who have lot's of experience in all sorts of 3D related areas, from poly modeling to spline, subd to nurbs... as well there are some very good texture artist's :) So your questions are sure to be answered... and probably further explored :D
Between the two, wings3D is da hog... erlang sucks the system dry when working high poly counts within Wings, that's another reason to do scene comp within another app...
My current box is running at 1.8 ghz, 512 ram, and with linux, and I have noticed that we can put up more poly's with linux 200,000 + than when on windows (starts to hang at aroun 120,000.... but either way, for the most part things very seldom go beyond 50,000 poly's and then the objects are exported to scene within another app...
happy 3ding :)
:D
Sorry for the absence, work is tipping the balance in my schedule. :o
Here's one from me, not THE idea I was thinking of, but something simple to serve as a warm-up exercise. Wings for the basic modeling and Blender for fine tuning the mesh and rendering.
Ever tried doing something like this with real nails? I did, but all the nails I could find were bent and of various sizes, so no luck here...:eek:
Ha, that's a great entry GMan... very efficient, and thought provoking... geez, we are going to have to try the real world version of this... :)
Way to go GMan! I would have gone cross eyed trying to move those nails into the right positions.
Gidgit let me know how you fair with the real world nails and balance;)
I've seen them, but haven't got enough hands and fingers to do it myself :D
Still another toy that involves balance. The goal is to knock the pieces out one by one with the mallet, starting from the bottom, without toppling the whole thing over. Blender and Wings, as always. With some post-pro from PI. Too lazy to UV map the face, so I added it after the render.
Still haven't gotten around to the pic I had in mind. My very minimal character modeling skills seems to have evaporated from lack of use lately....:D
ha, that looks like a fun game to play... really fun concept as usual GMan... :D
Remember this ancient desktop diversion?
I just don't quite remember.. :D