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October 2014 Tips and Tricks - Big GIFs, Tiny Animations
October 2014 Tips and Tricks - Big GIFs, Tiny Animations
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This month, Gary Bouton takes you on an animation trip that’s sweeping the Web: creating a large GIF file that is animated in only part of the overall image. The GIF can be advertisement size, but only a few kilobytes when you see how to set up a GIF document in Xara, and customize how the GIF file is written. Work through the tutorial and get carved pumpkins for your efforts!
See for yourself and then show us how you get your animated GIF on.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Ok, here is my contribution to this.
As people may have noticed I am lazy person so used little different technique on this.
Carvings are part of the image and are basically just erased from the picture so that the background can be seen through. After that the image is duplicated and moved a little to get the 3D effect and give some depth for added illusion. Finally the image simulating light is put at the back and the opacity is changed between the frames.
Result is lazy mans Halloween but could use some extra colours.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Lest anyone’s feeling be hurt (although I’ve noticed this to be fairly thick-skinned crows!), let me provide a definition of the word critiqué before we go any farther; the word criticize is a derivation of critiqué, but not truly the same word. Critiqué (noun): An unbiased evaluation or appraisal of a work or body or work.
When you remark that something is good and you say it’s good, what you have said is a critique. Similarly, when something is bad, you call a spade a space, not partiality, no extra points because the creator is your friend or something.
Theinonen, I’m going to take a pass on remarking about your work, because 1.) You’ve stated twice that you’re lazy, and that 2.) you used a “slightly different technique” on your animation. Which means you either disagreed with it or didn’t read it, which sort of defeats the point of me spending time creating a monthly tutorial for you; the word tutorial is a derivation of the word “teach”.
I have a few questions to throw out for anyone on this area to answer (or to ask me for the answer). And I’d like honest answers, not snarks or jibes.
1. Why is Theinonen’s piece 10K larger than the one I taught to build, seeing as this month’s tutorial makes the promise to make large animated GIFs that are small in file size?
2. Why is there clearly banding inside the faces when lit up: hint-it has something to do with a Global Optimized palette and very little to do with the Maximum number of colors used?
3. Why does the background image appear to vibrate from frame to frame, even though in theory it’s the background and should not change from frame to frame unless an Overlay shape is on top of that area—which is not the case.
If someone doesn’t learn anything on The Xara Xone, then I am to blame, not the person who is playing student for the moment. It means I’m not doing my job, and this is why I’m tossing out these questions.
I’m not calling you out, The Oninonen. This is a critique area, I’ve just been prompted to ask questions by your post, and you, unfortunately, chose to go first in “class”. :)
My Best,
Gary (frequently a student)
By the way, I like the fact that Thenonin elected to design his own pumpkin faces. It shows creativity and exploration, and doesn't impact on the gist of the tutorial at all.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Damn, you made me do another one....
I was not aiming for masterpiece earlier and it was literally done in less than 5 minutes (includes typing the message), while I was on coffeebreak home as had to go walk the dog. It was just to illustrate another approach and was not intended for anything more.
File is pretty large but if wanted any smaller then would need to reduce frame count. I can actually optimize your animation with Intergif and the result is over 2 KB smaller without affecting the quality of the file so this is as small this will get without changes and getting it little smaller does not justify the decrease in quality.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
theinonen
Damn, you made me do another one....
This is a terrific post because it spawns a number of discussion points, and I feel great that I said something provocative and offensive to get you to try harder, theinonen. This version is much better artistically than the original one in post #2.
The artifacting is gone, and it looks like quite a high-quality GIF, although it's five times the size of the target size. Which means it would slog down a page of graphics and text, even on a fast connection. And that really was not the point of the tutorial.
If you do not care to read a tutorial, and simply recreate media using your own techniques, I should create a new area called “Duplicate this!” or something; it would be a fun challenge and I’m sure there would be a lot of participation, as was done with your SmartCar you rendered.
But as Moderator as well, I’d suggest that you follow tutorials and post here, because that is the reason for Xara Xone’s existence (which some see cynically, but tough darts): to promote the use of Xara, and my job is to provide examples that can be performed in Xara using some animation “rules” for the GIF file format, such as don’t use high-frequency images because gradients and stuff will tend to produce banding, and only let the current frame create changes in a small area as an Overlay doesn’t write unchanging pixels to the finished file.
Quote:
Originally Posted by
theinonen
File is pretty large but if wanted any smaller then would need to reduce frame count.
It doesn’t have to be, and again, that was part of my tutorial. In a real world situation when you’re hired to create a big animated GIF, and you bring in a 500KB file, your client won’t buy, “It can’t be done”, because they’ve seen it done on the web. There are lots of clever workarounds: limit the number of colors, limit the number of frames, create a low frequency photograph, use a Global Optimized palette, use a third party assembler.
Quote:
Originally Posted by
theinonen
I can actually optimize your animation with Intergif
I’m sure you can, the theinonen. And InterGIF, as far as I know, is a third-party product, the name of this site is The Xara Xone and not The InterGIF Xone, therefore it’s not reasonable that I reach out in a tutorial for an effect that can be done in Xara, written tutorial style in Xara, and I think by now many, if not most, members in TG know that some things can be done faster in programs other than Xara. Third party filters are just fine to discuss here, I encourage any means to an end, within a given context. However, if I can generate an acceptable animation for my client using Xara and only Xara, and getting a small(er) finished file size, using InterGIF is sort of like replacing a light bulb that isn't burned-out.
I’m deeply troubled by our volley, thetheinonen. It appears to be getting more and more contentious, as though I’m wrong, and being rebuked, when all I did was write an article on how something can be accomplished in Xara, and perhaps that’s the only program a member owns. Again, if you want to duplicate artwork in a tutorial your own way, I’ll start an area on tg for that purpose.
For this area, though, if any of us wanders, it should be for the purpose of demonstrating, riffing on a principle, sharing a principle, asking for criticism, but if one learns nothing from the tutorial, one has nothing to share about the topic of discussion, and posting finished work here would be better served in a gallery, or a specialized area of tg, would you not agree?
My Best,
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Hi Gary, just read through the Big Gifs Tips and Tricks and will be making my attempt at re-creating it tomorrow, it looks pretty cool. I also had a look at the two links you have at the end of the tut., and to have a Tips and Tricks based on these Cinemagraph Gifs would be fantastic but I hope first, time permitting, you will get round to doing the Video on Typography you talked about a while ago, looking forward to that one especially.
Best regards,
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Forthcoming, stygg, this m onth, in fact. In a day or two we will get back to page and layout, and I'm going to highlight two things: your font collection make some suggestions for print and some of the best web fonts—you use different typefaces for different media—and then I'll some stuff on paragraphs, because there is an overwhelming number of free headline typefaces, and a paucity of body copy free typefaces on the Web.
Justification, proper paragraph breaks, how to do a text callout, basically how to deploy your fonts to design a page. Graphics are subordinate and textr is the star this month.
Nothing overwhelming and fun body copy and graphics will bew provided. Time permitting, I'll even design a font for us to play with.
But this is the wrong place (but the right time) to advertise the video this month!
Just keep the faces on thew pumpkin small like we've done, and because the background is muted, you can get away with 64 max colours without the need to dither (dithering adds file size). Don't use gradients on the faces if you make your own, because that will increase file size if you try to increase the global colour palette. GIFs actually need all 256 indexed colour to make a smooth gradient!
Boo!
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Gare I had a go at this. I darkened the image a bit just to show that I did indeed do the tutorial. Also in frame 2 I cut the dark pumpkin lights out which further reduced the file size. There are a couple of things that bother me some such as the darker images of teeth and I'm not sure if this is a result of something I did or what. Anyway what is your opinion?
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Larry, I'd slow the duration times on both frames because it's a little frantic. Try .2 seconds instead of .01. If I suggested .01 in the tutorial, I should be boiled in oil, Sorry!
Oh, and one of the 2 frames has a sliver of white on the left size. you can fix that by, one frame at a time, selecting all, and then nudging perhaps once to the left, then do the same with the following frame selected. You might then need to mode the right page edge a little to the left...it snaps when you're using an animation template. Secret: if an image overlaps the page size by a pixel or two, Xara truncates it when you export, because it falls outside of the page, and stuff off the page doesn't get exported.
I'm also sorry I didn't stress that you, the artist, have the decision-making power to cheat the dimensions down a little to be able to use more frames as a trade-off for final pumpkin GIF file size. Because what I did for one of those animations was to use 8 frames, plus the lit eyes used Transparency. Here's exactly what I did on a smaller (520 px across, I think) image to truly make a flicker instead of flashing like a traffic sign:
Frame 1: .5 seconds (off)
Frame 2: none (on)
Frame 3: .1 seconds (off)
Frame 4: .1 seconds (on)
Frame 5: .1 seconds (on, but at 75% opacity)
Frame 6: .1 seconds (on, but at 45% opacity)
Frame 7: .1 seconds (on, but at 15% opacity)
Frame 8: .1 seconds (on, 100%)
Try that and see if it isn't more visually interesting. Also, you might have a few K to spare now that you darkened the background, which is fine artistically, and this action also probably lessened the number of unique colors, making diffusion dithering necessary.
This whole deal is intended to help you get farther with fast, large GIF animations. You already know some of the techniques to make a file size for GIF animations small, right? A smaller color index (palette), choose not to use Transparency when you write it out, because the Overlay Property is engaged and takes care of the transparency around the faces, make small sacrifices in quality because your market often is viewing on a smart phone and won't scrutinize your animation at a size that the flaws might show and so on.
This is just a novel concept to produce large pictures with small areas of animation going on within them. As are cinemagraphs, and perhaps we can to a tute on those soon, perhaps a Christmas present from the Xone Pole in Wasala, Alaska, where you can open your window and see Russia.
-g
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Is there really a difference if the background object comes foreground object and the background object/objects are the ones that are animated instead? Honestly I can see no reason why it could not be done in Xara or any other software as there are afterall only different images stacked on top of each other.
If you are going to bring PNG file to a program, then why not just as well use alpha for the carvings as those are static anyway and are not going to change during the animation. Only the light changes inside the pumpkins so it kind of makes sense on a conceptual level. I used colour block blended from white, yellow and red colours to make it appear more like a softer candle light but it could have been only a rectangle of solid yellow colour if the gradient and banding are disturbing too much.
And I see no harm if you are bringing assets from other software anyway, if afterwards run the finished product through some commandline tool to optimize the resulting file if wanted.
PS. Internet connections are nowdays really fast and here in Finland 100 Mbit is starting to be what people have as 10 Mbit is not much cheaper and 10 times slower. I would go as far and say that filesizes are not that relevant anymore as they used to be when I was just a boy.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
theinonen
Is there really a difference if the background object comes foreground object and the background object/objects are the ones that are animated instead? Honestly I can see no reason why it could not be done in Xara or any other software as there are afterall only different images stacked on top of each other.
Yes, there really is a difference in Xara as to how shapes are assigned a Background or an Overlay tag, Theinonen, even though I've twisted your question slightly because you're talking about layer order, which has a visual effect of course, but nothing to do with options in programs that can help reduce file size and optimze their appearance. Animated GIFs have had the same options for repeating pixels or laying the same ones onto the next frame, since it was discovered that the GIF file format can do this.
It has to do with Xara's capability to tag a successive frame so that only the pixels in the frame that are different from the previous frame are added to the overall GIF file. CorelDRAW can do this, Photoshop can do this, many cottage industry programs can do this, Microsoft Word cannot do this.
-g
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Ok here's my effort Gary, nothing fancy, just followed the tut. instructions.
Stygg
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Without looking at what I wrote (I tend never to look back), I think my calculations might be off on the duration for the pumpkin faces, stygg. Would you be happier with a .5 seconds duration instead of the .2, which is a little on the frenetic side?
Here's a very important thing to remember when you go live with an animated GIF. First, if it goes on a web page (I can't imagine it being all by itself), export the webpage to a private folder on your website and then see how fast the animation goes as it travels from server to server across the net and back to you and your monitor.
It's what we Yanks call a crap shoot; that means it's up to luck like the roll of dice in a dice game called craps, and not firing a deadly weapon at fecal material. You literally have no way of knowing how your entire audience will see your animation's speed, because some people live in high internet traffic areas such as London and Manhattan where users compete for the available bandwith. Also, there's connection speeds: some have cable, some have enhanced cable where content is compress and sent and uncompressed on the fly as it hits your machine, others are lucky enough to have fiber-optics, and there is still 3% of computer owners that Verizon would like to get rid of who still use-dial up...we're talking kilobits per second, not megabytes.
It would be terrific if the world had broadband (instead of wars!), but the sad truth is you might want to slow your animations down perhaps 5% or so, to better display your work to the entire, mixed-speed and mixed-up world!
By the way, if anyone would like a wonderful collection of vector pumpkin faces, there's a free font called Punkin Head at DaFont. DaFont is a legit site as far as I can tell, but they've got a "gotcha" to download a free Zip installer or similar junk to pay the rent on the site or something else uncharitable.
1. Fowwing these instructions and look at my screen caps.
2. Go to the Punkinhead typeface.
Click here as shown, not the more prominent Download button below. Read the screen carefully.
Attachment 104388
3. You are lead to a second (but last) amateurish booby-trap. Look at the countdown here. Let it countdown. Do not click that big button below it.
Attachment 104389
Hey, it's a little tap-dancing, legally I cannot post the font because I don't have the creator's permission, but looky here:
Attachment 104391
I've attached this image as a XAR file with the faces converted to curves. How do you make the carved face look truly indented? You put a copy that's a little darker orange behind the original, and then nudge it down and right.
My Best,
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
One more effort at Big GIFs, slowed the blink rate back to .5 as my first effort set at .2 was sending the grandkids into a trance, second thoughts! might change it back, oh the peace and quiet =D>
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Your grandkids, if properly taught, will stop at the intersection when they see the lights until they turn green.
Or the pumpkins rot.
You did good, stygg!
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Since I used your information from the tute, and I like the effect, I'll add this pumpkin to the mix.Attachment 104470
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
I love the flickering, Maya!
Boo,
Gare
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
Gare
I love the flickering, Maya!
Boo,
Gare
Glad you liked that. It was fun experimenting with the timing to get a flickering effect! :)
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Thanks Gare for this tutorial, finding it very inspirating. Reading after the topic on the internet, really wrote that the 'well done gif' animations have place in the modern web design. Or for example it has great popularity on social sites like Tumblr, showing key elements of film scenes or sport events, also a lot of artistic ones.
My first try is using that a little bit above proposed font and creating two crazy heads from these pumpkins, it is six frames and still stayed 128 Kbyte. However when wanted to add gradient to the inside of the lighting yellow, that increased the size. Will give some tries on it yet
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
After seeing what cshez did I was reluctant to post this. But never the less here you go.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Larry that is really a good idea, changing the flashing rhythm to a pattern, after it is ready to solve with the Morse Codes table what the pumpkins say :D
Attachment 104524
So reached the point how to add 'sound' to a gif :)
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Just in the tryings it seems for me an important start parameter selecting the background pictures, also that basically it should not have gradients because of course that is tricky looking in 256 colours. But in this one some small sun at least has to be, unfortunately still can be seen the limitations, anyway it is 114 Kbyte
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Originally planned with this picture in the background below, but that looks good strictly only in flash and also interesting test that it is 22 Kbyte. This has no chance to be in gif because of the lighter gradients
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Just flash did not come back and maybe never into fashion :)
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Wow, csehz!
I think, I can just about get into one of those positions.
The rest of them? No chance.
I wonder if the silhouettes might look a bit better if they were slightly softer.
To me, they look rather sharp.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
I love it cshez. Like Rik, I shouldn't even try to get in those positions. I like to think I can but really know better.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
csehz
Just flash did not come back and maybe never into fashion :)
I think you did wonderfully with the concept of a photo with only a small part changing, but yes, GIFs suck at gradients....too many unique colours and if you try reducing the colours, you get banding. The only workaround is to use diffusion dithering, but this then increases the GIF saved file size.
One thing I probably didn't stress enough in this tutorial is that very quickly, the world is going to mobile devices. People look at websites and the graphics while out of the office and they don't have access to their desktop machine or a workstation.
And that means that if you use SWF files (Shockwave, commonly called Flash...which is entirely a different structure but who cares), you'll miss a lot of your audience because 99% of your mobile devices don't support Flash. Thank the late Steve Jobs for this one...he presents Flash as a security risk and banned them from Apple hand-helds.
Um, PDFs are just as susceptible to malware as Flash files, people.
Nevertheless, brilliant work, csehz. Three thumbs up!
—g
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
Rik
I wonder if the silhouettes might look a bit better if they were slightly softer.
To me, they look rather sharp.
Thanks for your opinions, yes true that first of all the silhouettes should not have absolute black color, as probably that does not exist in the reality as RGB 0,0,0.
Eventually also could be feathered, would not like to tire you with the same picture but tried that adding 1,8px feather to the six silhouettes, that did not increase the size at all. But adding lot of feather 29px for a short test, it looks a bit like only a soul practicing yoga by that :), but so that increased the size to 281 Kb.
I will also note for myself to remember that Feather so can be added to gif animations, but of course not for flash as that would bring an error message 'Feathering can not be exported'. So maybe that is a small plus beside the gif options yet
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
@csehz and everyone interested in Flash:
I posted a list of "you can do this" and "you cannot do this" in Flash as a written part of the third tutorial I ever did on the Xone.
Scroll down a little to READ ME FIRST, for Flash limitations
My Best,
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
I think the bouncing ball was your second tut. in the Xone Gary after the little guy falling or parachuting one.
I still use the boncing ball one for ref. as it has it all, squishing, shadow even how to make the ball and shadow and position it for each frame, I enjoyed that one :D
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
Gare
...you'll miss a lot of your audience because 99% of your mobile devices don't support Flash.
Then convert your Xara swf's to HTML5 files, these are then accessable on mobiles :)
SEE HERE File size 24Kb
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
Egg Bramhill
Then convert your Xara swf's to HTML5 files, these are then accessable on mobiles :)
You'll find no disagreement with me on this issue, Eric. You know, we both should have included the link in our posts to Google Swiffy:
Upload your swfs and get an HTML and CSS equivalent of your animation for free.
We've come a long way here from GIF partial screen animations to Shockwave files on this thread!
Let's go back on topic soon?
Thanks!
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
@stygg— please forgive me for editing your post so the Shockwave file plays within your post and doesn't open another tab on most browsers. I thought as good animation should begin without fussing with links...I could be wrong if I did an unwanted thing here.
If anyone is interested in how to do this, let me know. This should be a FAQ on tg!
My Best,
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Do you think that gif animation, will continue to survive, despite all the other options available?
Not just survive, but get used?
Web browsers play gif animations without any problems (as far as my experience goes).
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Quote:
Originally Posted by
Gare
@stygg— please forgive me for editing your post so the Shockwave file plays within your post and doesn't open another tab on most browsers. I thought as good animation should begin without fussing with links...I could be wrong if I did an unwanted thing here.
If anyone is interested in how to do this, let me know. This should be a FAQ on tg!
It was me in the wrong Gary, I think my head was up my proverbial on Sunday as I mistook the Bouncing Ball file for a Gif and I had posted before I realized, one of those days :o It was still a good tut. though.
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
From what I read around the web Rik, Gifs are making a come back, why ? I don't know but as you say they always play well in Web browsers.
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Stygg, now that we've apoligized to each other (:)), yes, animated GIFs are making a comeback in a big way. I'm not sure of all the reasons, I'll list the more obvious ones to me, but that is why I did a written tutorial this month (last month, actually, who cares?) on big dimension GIFs that download fast...instead of thge seemingly more obvious Flash (SWF) animation type.
1.) When only part of a GIF posted animates, and you have the file setup for Overlay as a replacement method, you'll achieve a small file size because only the pixels that are replaced count, and a new frame doesn't consist of all new different colored pixels.
2.) Without fussing around with CSS and HTLM5's native animation capabilities—or going out to Google for a conversion that is not simple to place on a Xara Web page—GIF animations play on all web browser platforms, no fuss no muss. I still can't believe there is no mainstream program out yet with a UI that makes it intuitive to design an HTML-based animation. Let's put this on Xara Designer 11's wish list!
Abobe Edge makes this exact claim, but it's part of their Cloud service and you cannot download it as an app unless you subscribe to their $50/month "all you can eat" plan. Which seems creative-user-hostile, sophist, elitist and exclusive, and typical 1994 Adobe Attitude.
3.) The Millenium Generation is in adulthood now, and they see GIFs as a piece of computer nostalgia. They were perhaps 5 years old or such when GIFS predominated the web and dial-up was how you got to the Web.
Csehz had the idea. His Yoga GIF is the sort of thing you see in margins as ads on web pages.
My Best,
Gary
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Thanks for that Gary. I've converted the Bouncing Ball swf to a Gif file, had to change the fills in the stars and balls and tweaks in the options dialogue to make the Gif presentable. I ended up with this Gif, size 480x320, 8 bit 64 colours, globalized optimized palette. It may not look as good as the swf file but presentable, I think :rolleyes: I missed out moving a shadow.
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Looks good Stygg. However the shadow of the more distant ball appears as large as the closer ones, or almost anyway. Seems to me like it should be no larger than the ball casting it, and perhaps a little more transparent. I guess in the interest of reality, wouldn't all the shadows get darker the closer the ball gets to them and more transparent as they get further away. I know this last bit is nit picking but the thought occurred to me.
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
Yes your right Larry, that shadow is the one I missed altering as I said in #37, will do a few alterations later.
Stygg
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Re: October 2014 Tips and Tricks - Big GIFs, Tiny Animations
I've made a few alterations but if anyone as some more imput or alter the Gif, please do so, animation is not my strong point so all welcome but please remember this Gif is from the original swf bouncing ball so I've tried to leave it as Gary intended. We were asked to add something to the original and I did with the small ball and this seems to be the problem in the now Gif file.
Stygg