http://www.texturemaker.com/news.php
I like the idea of using my images for textures. Thought I would look at what is available, and try to find something I can use. There is a free version that I can try and see how this one works.
Rich
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http://www.texturemaker.com/news.php
I like the idea of using my images for textures. Thought I would look at what is available, and try to find something I can use. There is a free version that I can try and see how this one works.
Rich
I've used this software in the past and it's incredibly comprehensive with, for me at least, a relatively steep learning curve. However, I don't think there is a better texture making program available, once you get your head around it.
You could try http://www.filterforge.com/ , which is pretty good.
But if you ask my honest opinion; nothing beats handmade textures.
http://graphicssoft.about.com/gi/dyn....harmware.net/
sTile
I have been too busy trying to itemize my taxes in arrears. I did make a blended tile in XXP.
I seemed as though Texturemaker wanted to use homogeneous images as a source. I looked at a few tutorials, but haven't had time to try anything.
I was thinking about using tileable images in XXP an transparency masks, and layering several images together.
Rich
using a transparency mask in XXP and blending tiles together.
Rich
I have lots of grayscale texture tiles, but they are not all the correct shade for XXP. I found that using the level control in XPE would allow me to adjust the shade, and then use the tile as a mask. When the transparency is invoked, I can use the transparency profile adjustments to make further changes.
Rich
XXP, XPE, I have no clue what you're talking about. :confused:
Xara Xtreme Pro and Xara Picture Editor Pro.
A brick tile I made from several masks and fills.
Rich
Bricks with moss. I used transparency twice on the moss. Once to get the grout area, and once to break up the moss pattern.
Rich
A texture made from several tiles. Rich
The link to the texturemaker site has tiles that look similar to what you can get from procedural texture generators in Blender. Hmm, perhaps I could use Blender to generate textures for 2D use? Interesting idea.
I'm also reminded of the bitmap fills in Corel Draw. You can generate procedural textures with it, too.
Hmm, Corel Draw's textures don't tile. Blender's procedural textures tile vertically, but not horizontally...but you can generate really large non-repeating textures with it.
I'm also reminded of Buttonz and Tilez http://www.feldfunker.de/software/bt.htm
You can generate tiling procedural textures with Tilez.