-
1 Attachment(s)
Making a bitmap logo spin in Xara3D Part 2
In Part 2, instead of painting a bitmap logo onto a spinning box or disc, we rebuild the logo with multiple custom vector shapes, using a separate vector application, and import them into Xara3D, and learn how to manipulate them within Xara3d's own environment to create a fully 3D logo.
Mike
-
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
I did have one question about saving with X3D. When I save the image it seems to automatically save with blank space around it that is unwanted, as you can see in my sample. What I'd like to do is save to a specific size but only the image area without the extra blank space. Is there a way to do that? I've mucked with it a bit trying the frame box and such but nothing successful so far. Any thoughts? :confused:
-
Re: Making a bitmap logo spin in Xara3D Part 2
Also meant to say I enjoyed your 2 tutorials. Nicely done. :)
-
Re: Making a bitmap logo spin in Xara3D Part 2
Hi, Dal, I'm glad you liked the tutorials. The best way to kkep the blank space to a minimum is to set the frame size to the dimensions you want, and turn off Fit-to-width in the Font size field on the top bar. The max pt size you can set is 288pt, which may not be large enough to fill your frame properly, so if you then type CTRL-A, every object will be selected, and the Font size box will now show either a percentage, usually 100%, or a blank, which would mean you had set a specific size on one or some objects in your image already.
You can set this to a max of 400%, or whatever you need to make the image fit the frame. The downside to this is that it applies only to the X- and Y-dimensions, not the Z-dimension, so while objects become much larger, their thickness stays the same, as that is set by the Extrusion depth. The objects will appear thinner. So you will almost certainly need to increase the extrusions used in the objects in your image, and also adjust any textures.
If you have used sizing pixels, you can ensure that they are outside the frame and so they will be cropped off automatically when you export the image.
When exporting, set the option tin the Export dialogue to Current window size, and untick Crop, then export.
Mike
-
Re: Making a bitmap logo spin in Xara3D Part 2
Thanks so much Mike. :) I'm going to try that and I'll post back after.
-
2 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
I had a go at playing with the settings you mentioned and here is what I came up with. Thanks a lot for the help. :)
-
Re: Making a bitmap logo spin in Xara3D Part 2
Thanks. Great help!
What next?
-
Re: Making a bitmap logo spin in Xara3D Part 2
-
Re: Making a bitmap logo spin in Xara3D Part 2
thanks to all for making them, going to be very handy
-
Re: Making a bitmap logo spin in Xara3D Part 2
Ok, I've now purchased the product and came up with these.
(I'm still learning).
http://i35.tinypic.com/59vr5v.gif http://i33.tinypic.com/2uzqjj7.gif
How do I get text to revolve around the outside?
I saw in another post the Middlesborough badge where it had nearly everything spinning/turning, how is that done, any tuts?
When I tried to put a circle round the badge (first pic) the badge itself became larger and was outside the margin???
Thanks for the help. :D
-
Re: Making a bitmap logo spin in Xara3D Part 2
Xara3D constrains all shapes in the file to have the same height, and will resize objects to make them all conform. This is frequently unhelpful.
The cure is Sizing Pixels. I use them all the time. They let you combine multiple shapes in exact and specific relationships with each other, by giving every imported shape the same overall size, thus ensuring that Xara3D doesn't re-adjust them.
The basic idea is to put a single pixel-sized circle at the top left, and bottom right of the working area in your vector drawing program. All the shapes you make should be inside the rectangle defined by the two pixels. When you export any shape to Xara3D, you select the two pixels as well as the shape you want to export, and export all three in one step. They appear as a single object in Xara3D.
In Xara3D, you set the line spacing to 0, and every new object is imported on a new line, that is, after each object, you type a Carriage Return character. Because the line spacing is 0, and Centre Justification is on by default, all the shapes are superimposed on each other so that the sizing pixels of each shape all match up on top of each other, and anything between the pixels is still in exactly the place it was in your original vector program.
The only tricky part is deciding how far out from your working area the pixels need to be to ensure they can be easily cropped out of the finished image.
I think this would be a good topic for a sticky tutorial, and I'll put something up in the next few days.
Mike
-
Re: Making a bitmap logo spin in Xara3D Part 2
Wow! I am a new member and found exactly what I was looking for when I did my first scroll through this section. You have two soinning orbs with a different message on eash side. How do you get that effect? I can easliy get one message on one side of an orb but I did not know there was a way to further engance that. Thanks for any and all info.
-
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
You use a hard return in the text - The diamond in the text box. You can have as many pages as you want ... You can also change the colours by highlighting the relevant text and editing the colour
-
3 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
I created these before reading the tutorial. It would have been helpful, but I tend to be much more interested in exploring than RTFM.
How do you put a different image on each side?
Attachment 77810Attachment 77811Attachment 77812
I'll be happy to try to answer any questions about my process if possible.
-
Re: Making a bitmap logo spin in Xara3D Part 2
Good designs Rock. Especially the blue Kowulz Design. The others need some work on repositioning the lighting to avoid the high light/dark contrasts as the logos spin.
Saludos,
Bob.
-
Re: Making a bitmap logo spin in Xara3D Part 2
Hello, Rock,
the simplest answer for your questions is Pages. If you hit Alt-T, the text dialogue opens up, showing your test/shapes. Position the cursor and click on the diamond button. This will place a page break at the cursor, giving you a second page to your file. Back in the main screen, the PageUp/PageDown keys will move you between pages.
Put your coin/medal into the second page, with a different face. When you run your spinning animation, Xara3d will spin the image once on the first page, then switch to the second page and spin the image on that. The switchover takes place while the shapes are edge on to the screen. Your coin/medal can have as many sides as you define pages for.
Mike
-
Re: Making a bitmap logo spin in Xara3D Part 2
Thanks, Bob. I make myself braindead overtweaking stuff if I am not careful. As I said, a lot of the joy of Xara Designer and Xara 3D for me is exploration and experimentation; figuring out how to make the software do what I want. The 420 was especially fun since I made the frame and text raised away from the blue and red background.
-
2 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
Mike,
I seem to be missing something here. A half hour or so of fiddling and I can't get it right. Please take a look and see if you can tell me what I am doing wrong. Thanks.
Attachment 77816Attachment 77817
-
Re: Making a bitmap logo spin in Xara3D Part 2
That x3d file looks fine to me, Rock, I don't see that there is anything wrong with it. I would disable the spinning lights, and turn off the shadow, but those are more preferences than anything else. The image you posted however seems to contains a jpeg rather than a gif, so you may have chosen to Export instead of Export Animation?
Lighting these things is an art in itself, I tend to have two lights above the midplane, and one below, and have bevels like rounded or 30/45/60 degree, then adjust the lights to catch the bevelled edges as the coin spins.
Mike
-
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
Stranger and stranger. It kept showing a vertical bar on the edge of one side in the animation, but now its gone.
Attachment 77848
-
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
After looking into that 3D simsmj globe and figuring out the method, I realized we can use the alignment function to step these rotating logos up a bit. Notice there are several different extrde depths, because there are several shapes piled on top of each other with different settings :)
Attachment 85311
-
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
That's a good looking 3d logo, that.
It's a matter of taste, really, but I think the extrude steps are a bit heavy-looking, so these days I mostly reduce them by typing Ctrl-A, then going to the Font Size field and setting something between 200% and 400%. This expands the x- and y-axis dimensions, but doesn't touch the z-axis (extrusion), so objects look thinner front to back. You then need larger extrude settings to achieve a given thickness, giving you much finer control.
Mike
-
Re: Making a bitmap logo spin in Xara3D Part 2
alpinedigital and simsmj those are both very fine.
-
Re: Making a bitmap logo spin in Xara3D Part 2
-
Re: Making a bitmap logo spin in Xara3D Part 2
In Xara3D, you set the line spacing to 0, and every new object is imported on a new line, that is, after each object, you type a Carriage Return character