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Angle of Rotation - Problem?
Well, I say 'problem' but, this is probably a new feature much desired by the experts.
But, not by me!
So, I'm hoping there's a fix or a registry tweak to turn it OFF.
What am I talking about?
If I draw an object, then rotate it, say 45 degree. All is well so far.
When I select the object again, the 'Angle of Rotation' window shows the angle the object was rotated by (45 degrees).
I don't want Xara to do that. I want it to show 0 degrees.
XDP11 didn't do it, or any other versions before that.
I may not have rotated the object an exact amount. I may have rotated it by hand a certain amount.
And now I want to rotate it just a little bit more. When I select the object, there is now the previous rotated value and it might be 48.93.
Now, to rotate it just a bit more, say .18 - I now need to add the .18 to 48.93 and enter that new value.
I may and quite often do need to keep adding bit by bit, until I get the rotation correct.
PLEASE, someone tell me that this can be turned back to the way XDP11 worked.
In the attached picture, I've rotated the square 45 degrees. De-selected it and re-selected it again. And you can see that the Angle of Rotation window shows 45 degree. I would like it to show 0 degrees.
Hope that made sense and thanks for reading all the post, if you did!
Re: Angle of Rotation - Problem?
@Rik, it has already been asked for!
You can increment with a # but I don't like this either: #0.18.
There are lots of other problems around multiple selections and groupings.
Acorn
Re: Angle of Rotation - Problem?
Quote:
Originally Posted by
Acorn
@Rik, it has already been asked for!
You can increment with a # but I don't like this either: #0.18.
There are lots of other problems around multiple selections and groupings.
Acorn
Well, if it's been asked for, then I shall not hold my breath.
And I've also not been impressed with the fact that if I marquee select a number of objects, and enter a rotation value, the objects rotate about their own axis, rather than a whole.
I have to group them first.
But, I think you mention this in your comments.
Re: Angle of Rotation - Problem?
from my point of view having an option to rotate a selection of objects each about their own axis is a really good thing that has been requested for a long time and an upgrade tempter
Re: Angle of Rotation - Problem?
looking at it i think maybe they only rotate around their own axis first time whilst they sync
Re: Angle of Rotation - Problem?
"having an option to rotate a selection of objects each about their own axis is a really good thing"
+1
Re: Angle of Rotation - Problem?
Now for myself, I like the way the angle stays. So many times I have rotated something and then when I need to change it again it was back at zero it was very hard to figure what I needed to move because the baseline had been reset. This is more like the way CAD software works and I am more familiar with it.
Ray
Re: Angle of Rotation - Problem?
So, you've for 3 objects.
You select them all and enter a value of 45 degrees.
1 object isn't quite right and you select just that one and rotate it another 5 degrees.
Now you select all 3 again and want to rotate them another 20 degrees.
However, all you get is a value that says 'Many'.
Doesn't seem useful to me?
But, and I say this with the greatest of respect, I am not a super user like some who work with CAD and Illustrator and other products.
Re: Angle of Rotation - Problem?
How is having a value of "MANY" any more awkward than having a value of "0" ... To my mind they both pose exactly the same problem.
I like the idea of seeing exactly how everything has been rotated. It's much more useful to me, but I'm FAR FAR away from a super user too, so it may have drawbacks I can't see.
+1 for the idea of fixing centres of rotation per object.
Re: Angle of Rotation - Problem?
I wish I could make a video to show the problems with this.
But, you love it, and that's OK with me.