You gotta start somewhere. Thanks for joining in the fun.:cool:Quote:
At last, a challenge that I can do
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You gotta start somewhere. Thanks for joining in the fun.:cool:Quote:
At last, a challenge that I can do
Hey, Keith—
I love what you did with the transparency on the space beacon. Nice different poses, too.
Well, I'd be an idiot (my default state) were I to redo my own space beacon, so how about something that should set off the space beacon, light years in all directions? Equivalent to the Kellel run in 12 parsecs?
Attachment 113572
I have a Cinema 4D plug-in that generates a massive amount of small primitives across a surface, so this was a lot less work than it looks like!
-g
Funnily enough, even I, knowing what I did, look at it as transparency - which may actually be due to the all the right angles - but none of the surfaces are transparent ... they are reflective. It can be seen on the first image in the reflection of the red/shadow in the side of the yellow square, but as far as I can see that's the only obvious spot.
Keith, do you mean I picked up on something that wasn't there?
Damn, and all this time I've been paying necessarily for hallucinogens...
Not a problem, if there is indeed a problem.
Someone, I'm not saying who but they have access to the Xara Xone, killed the local link to this June 2014 video on how to apply partial transparency to cubes:
Yeah, it's 2D Xara, however, you might see something you didn't know beforehand.
My Best,
Gary
Cinema 4D has always been out of my budget range but AC3D has a plugin that works similar way.
Attachment 113578
GWP's clock face tutorial
I'm promising myself and everyone else to try to stick to the tutorial illustration...after this submission.
Attachment 113582
GP's March 2006 Tutorial, A Chrome studded sphere.
VERY cool, Mike.
+10
g
Thanks g, only 9,985 left to get my Pink Cadillac. ;)Quote:
+10