For a simple fade, is there any real advantage with that approach to instead of just animating shader/texture directly in 3D-software?
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@ Frances—
You're using Blender for the render (sorry that it rhymes!).
Curious me.
-g
(Crap, that rhymes, too. Too much reading Dr. Suess!)
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Better?
Much.
GP"s July 2011 :nerd:
Gary Bouton's September 2013 tutorial.
I'd foroggen about that, Mike. Thanks for the superb render, which brings out more detail than I imagines, and was asked of the members!
Okay, back to ducks. This thing actually visited our home town
My duck is somewhat smaller, which might provoke a comment from Donald Trump.
Fool disclosure: I did this a few years ago, not for our Challange here.
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A distraught disqualified duck,
-g
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Metasequoia has armature tool that is perfect for quickly making basic shapes for all kinds of things, for example rubber ducks.
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I suck at making ducks it seems, but not bad for a couple minutes of work.
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I'll have to check out Metasequoia, theinonen.
I've been using C4D since 2009, and it's primitives plus the subdivisons and "rubber mode" when editing patches got me where I wanted to go with the duck, I believe.
Here's displacement; I used a map of fish scales that I created in Photoshop:
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WTD,
Gare
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At last, a challenge that I can do ... Thanks Mike for reminding me about Gary's SEPTEMBER 2013 SPACE BEACON ... Although I took some liberties with colour to show rotation.