Re: July 2013 Tutorial: Packaging and Perspective
Quote:
Originally Posted by
Boy
Had fun playing with the perspectives in this picture...Thanks for the tut, Gare.
You're welcome and except for the sticker on the car being too bright, you did some magnificent stuff, both creatively and technically in the image.
In fact, the banner you did gives me an idea for the Tips and Tricks for August: how to put text on wafting fabric.
There is a way I've discovered that is fairly simple and very effective.
Well done, boy.
My Best,
Gary
Re: July 2013 Tutorial: Packaging and Perspective
Thanks for the positive feedback, Gare.
Quote:
Originally Posted by
Gare
In fact, the banner you did gives me an idea for the Tips and Tricks for August: how to put text on wafting fabric.
There is a way I've discovered that is fairly simple and very effective.
Looking forward to the next tips & tricks.
3 Attachment(s)
Re: July 2013 Tutorial: Packaging and Perspective
Quote:
Originally Posted by
Gare
Even without Rik's guidance, stygg, Mike, you both did quite well!
I'm attaching a file of the polygon with bump-mapped characters on it, plus my attempt at recreating the effect. Bump and displacement mapping usually give a soft edge to protruding characters, it's not the same as extrusion. And there's no "right way" to do this because we're all speculating on an unknown property here!
Attachment 97975
After distorting the character, I used the Contour feature to make one larger copy, then converted the group to simplified shapes. Then using only the outer shape, I used both the Feather and Transparency features to imitate what I thought was right in the original rendered model image at top.
My Best,
Gary
Hi all You Xara enthusiast,
I think it is not possible to simulate this bump effect easy within Xaras tools without make a draw orgy. I've try to do it with the bevel-tool and some objects, fethering and transparency.
For a quick illustration this make work, but a foto realistic drawing needs much more.
From The South of Germany
Ernie
Re: July 2013 Tutorial: Packaging and Perspective
well done ernie bavaria :thx
Re: July 2013 Tutorial: Packaging and Perspective
Re: July 2013 Tutorial: Packaging and Perspective
Thanks Guys for the compliments!
In my opinion it's hard to do this thinks in a (any) vector draw program. So You, Gare, did it right in an 3d modeler. That's a deficit I must learn!
Bye, Ernie!
Re: July 2013 Tutorial: Packaging and Perspective
Quote:
Originally Posted by
ernie-f
In my opinion it's hard to do this thinks in a (any) vector draw program. So You, Gare, did it right in an 3d modeler.
It's evidently not too hard for a gifted illustrator to do these things, Ernie, because you did it, man, and your work is great.
I hope in my work I am smart enough to use Xara when I have an idea that needs illustration, and to use a modeling program when my idea needs to be "3D".
But I must say that with very few shapes, you copied my rendered model pretty darned well, Ernie!
So I ask you:
If I now need that drawing printed as large as the side of a truck, would I bother to re-render the model and let it take an hour to re-render it, or use your drawing, which can be scaled up in absolutely no time?
Aha!
That is an advantage of vector over bitmap!
My Best,
Gary
(Don't learn modeling! It took me 20 years to get this far, and I still suck at it.)
Re: July 2013 Tutorial: Packaging and Perspective
Quote:
Originally Posted by
Gare
It's evidently not too hard for a gifted illustrator to do these things, Ernie, because you did it, man, and your work is great.
I hope in my work I am smart enough to use Xara when I have an idea that needs illustration, and to use a modeling program when my idea needs to be "3D".
But I must say that with very few shapes, you copied my rendered model pretty darned well, Ernie!
So I ask you:
If I now need that drawing printed as large as the side of a truck, would I bother to re-render the model and let it take an hour to re-render it, or use your drawing, which can be scaled up in absolutely no time?
Aha!
That is an advantage of vector over bitmap!
My Best,
Gary
(Don't learn modeling! It took me 20 years to get this far, and I still suck at it.)
Yaeh, Gare! You're right! That's why I do the Rolex and Colt drawing.
Your experience in 3D modeling in honor, yet I am eager to fabricate more than just SkechUp models. For me as an 2D artist is the 3d dimension a illusion and far away from my practise. If i find the time I will take a look to the modelling if I can manage.
An expert I'll never want to become but maybe a feeling (what workt stucks behind) for thouse great pieces of modelling like You're done. 20 years experience never can be beaten.
Have a nice Sunday!
So long,
Ernie
2 Attachment(s)
Re: July 2013 Tutorial: Packaging and Perspective
Had to do the same as Ernie-f and draw shapes and apply feathering and transparencies to get the effect you asked us to try and apply Gary.
Stygg
Re: July 2013 Tutorial: Packaging and Perspective
Everyone wants the skill they don't have, isn't this true?
You do excellent 2D, and yet you want to do 3D!
I do 3D, but I want Ron Duke's skills, the excellent way he draws automobiles!
The grass is always green on the other canvas!
-g