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oooh, I likes, I likes... those ribs would look better on my plate though http://www.talkgraphics.com/images/smilies/biggrin.gif
Seriously this gonna be one mean dragon there bud [thumbs up]
and yea, I dunno bout them claws or forearms yet either, maybe some more muscle on the arms and a smaller digit for one of the digits on the claws.. whatchs think? but the feet really look ok to me Stu, honest, mean like and well ballanced for sure http://www.talkgraphics.com/images/smilies/biggrin.gif
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Cheers Gidge http://www.talkgraphics.com/images/smilies/smile.gif
Ya the feet have quite a bit more tweaking added.
The claws hmmm,I am gonna have one last try there and then start again.
Ya I have all the detail so I dont have to worry about a bump dissapearing if the cmaera gets to close,plus you dont have to worry about using degrees of grey for different degrees of bump extrusion.I am going to spend a week or more texturing it and hopefully be able to do a HDRI render,its gonna look real or as close as I can damn well get it to thats for sure,I am determined on that.
Stu.
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of that I have little doubt Stu, you are one persistant dragon slayer, er builder... http://www.talkgraphics.com/images/smilies/biggrin.gif
oh, and don't forget the scars and blood eh http://www.talkgraphics.com/images/smilies/biggrin.gif
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Looking really great Stu, I can't believe how much you've progressed on this. http://www.talkgraphics.com/images/smilies/biggrin.gif
A few crits, all of them minor and constructive:
The head looks heavy, which means the neck must be suitably thick in muscle to support it. Just that jawbone must weigh quite a bit. I think the neck needs a bit more "girth" to support that weight. On to the feet: can the balls-of-the-feet really support the massive weight of this creature? (I'm really asking, I don't know http://www.talkgraphics.com/images/smilies/biggrin.gif ) He seems as if he might tip over in his present stance, although you've done an awesome job on the muscles in the legs!
Those are just minor crits bud, hopefully to help you towards perfection, do with them what you will. http://www.talkgraphics.com/images/smilies/wink.gif
Yeah, gidgit is right, remember to pock-mark him up when you texture, remember that he is ancient and has been through alot in his existence.
Brett
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Cheers http://www.talkgraphics.com/images/smilies/biggrin.gif
Brett - thanks... Um head has been thinned,neck has been fixed,wasnt sure about the feet either,can fix that {are you telepathic http://www.talkgraphics.com/images/smilies/smile.gif},I also have the claws to tweak as well,then maybe the wings http://www.talkgraphics.com/images/smilies/biggrin.gif
Texturing I will hopefully do with BP2.I think I am going to hand paint all of the maps...did I just say that,quick hit me arrgh http://www.talkgraphics.com/images/smilies/rolleyes.gif
Stu.
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Hi Stu,
I really admire your patience and skill. This will be one kicka$$ dragon when you finish it.
Soquili
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Soquili thanks for your kind compliments http://www.talkgraphics.com/images/smilies/biggrin.gif
Gidge - ditto http://www.talkgraphics.com/images/smilies/biggrin.gif
When I get the dragon the way I want before starting the wings I will do some screen shots of the mesh for yas.
Ok fixed the head,tweaked the jaw,fixed the feet,fixed the neck,worked on the claws {more to do there} added some new neck muscle as I reduced the amount on polys in there today ,so much fun that was http://www.talkgraphics.com/images/smilies/rolleyes.gif
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