A close up, showing how I see Stu's dragon. http://www.talkgraphics.com/images/smilies/smile.gif
Done using XaraX, if anyone is curious.
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A close up, showing how I see Stu's dragon. http://www.talkgraphics.com/images/smilies/smile.gif
Done using XaraX, if anyone is curious.
Hi Maya,
I think it is partly due to the Mac/Windows gamma difference and the file size reduction. You and I have experience images getting dark when we reduce them to be post here. http://www.talkgraphics.com/images/smilies/smile.gif I used XaraX to crop part of the image and increased it's size, then I increased the saturation of the colours.
I'll wait for additional post from Stu before making a decision about how well his texture will look http://www.talkgraphics.com/images/smilies/biggrin.gif
Yes, I get it http://www.talkgraphics.com/images/smilies/biggrin.gif It's just a long standing habit of mine to find work arounds to problems. Funny, I quit smoking without a problem, but the habit of solving problems is one I can't seem to break http://www.talkgraphics.com/images/smilies/wink.gif
Update looks great Stu! http://www.talkgraphics.com/images/smilies/smile.gif Lot's of work went in to this project. Do you think you will be able to give the little guy bones so you can move him about?? That would be cool!!
All the best
http://www.talkgraphics.com/images/smilies/biggrin.gif
Ah right,gamma I know well guys.I always lift my gamma and check it using the view menu in Photoshop at a Windows setting.My gamma on my lcds is a native setting of 2.06,Mac is 1.8 and Windows is 2.2,so the difference between the brightness of my lcds should not be that great from what looks ok in Windows gamma.So I therefore put it down to lcds which are terrible for matching color {well not terrible] but a crt wins hands down for print work.
As for the dimensions I meant with the image open in a picture viewer and pulled out to its normal size of around 1200 x something,so the image is easier to see expanded.
I also have a bad habit of adjusting levels at night....
No crits are fine guys.
Thanks Richard,ya I have a rig almost finished him http://www.talkgraphics.com/images/smilies/smile.gif...I have had a good look again,and tweaked the neck and jaw again...but not because of Mayas crits http://www.talkgraphics.com/images/smilies/biggrin.gif....hahahaha,they just happend to coincidentally concide with my observations http://www.talkgraphics.com/images/smilies/biggrin.gif
Animation is on the cards at some stage yet http://www.talkgraphics.com/images/smilies/smile.gif
"moderated and edited by gidgit..."
cool to see you still working hard on this here critter Stu http://www.talkgraphics.com/images/smilies/smile.gif
Thanks bud http://www.talkgraphics.com/images/smilies/smile.gif
Ya I have an update ready soon http://www.talkgraphics.com/images/smilies/smile.gif
And just for the record as for above,what I meant was Maya was right about her observations and I was wrong,once again hence the grin smilies.