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Thanks bud http://www.talkgraphics.com/images/smilies/biggrin.gif
The hard part I am finding is constantly changing views,modelling a bit more,then changing back again,examining photos etc etc,but I want to understand the process as opposed to learning a tute,so that I can find what works for me http://www.talkgraphics.com/images/smilies/smile.gif
Stu.
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Hey it's coming along great Stu, good stuff man. http://boards.infopop.net/infopop/icons1/icon14.gif
I might like to suggest you thin the neck out a little, but that might just be MY perspective. http://www.talkgraphics.com/images/smilies/cool.gif
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Helf of rendering 3D data to a 2D file as the marvelous ones you've posted, is "completing the picture" You might have less distance to travel with the 3D head if you LIT the model!
Lighting is just as "real" as 3D mesh, camera andgle, atmosphere, and so on.
Just an opinion.
My Best,
Gare
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Thanks guys http://www.talkgraphics.com/images/smilies/biggrin.gif
Ya I have a high spec blue material on the head for checking angles etc Gary,its still very much a wip at this stage with it also being in a symmetry object.I will add a lighting rig when I get front and side angles cleaned up,and also the mesh http://www.talkgraphics.com/images/smilies/smile.gif
I havent really started modelling on the neck yet Mark,but I see what you mean there.
Stu.