when doing this sort of thing in xara expect the unexpected :D ....
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when doing this sort of thing in xara expect the unexpected :D ....
That's neat Steve! :)
PS - forgot to mention:
Taking the transparency right up to 99.5 in itself restricts the kind of color hue that can be maintained - oranges show sorta yellow and the like
Using a lower transparency - even 99% can improve this, but it speeds up the brush...
thanks John - to be honest, making texture in a pixel based editor is less hassle, but that were not in the brief :D
Simple how to:
Smoke basically done with fractal cloud and plasma fills, varying transparencies and feathered edge shapes with some 'luminosity' blends. Sure wish that we could easily order/reorder objects within layers. In hindsight, I should have created each object on its own layer...Oh well! :(
It will be fun :rolleyes: to pick apart that single layer, right?