1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
After looking into that 3D simsmj globe and figuring out the method, I realized we can use the alignment function to step these rotating logos up a bit. Notice there are several different extrde depths, because there are several shapes piled on top of each other with different settings :)
Attachment 85311
1 Attachment(s)
Re: Making a bitmap logo spin in Xara3D Part 2
That's a good looking 3d logo, that.
It's a matter of taste, really, but I think the extrude steps are a bit heavy-looking, so these days I mostly reduce them by typing Ctrl-A, then going to the Font Size field and setting something between 200% and 400%. This expands the x- and y-axis dimensions, but doesn't touch the z-axis (extrusion), so objects look thinner front to back. You then need larger extrude settings to achieve a given thickness, giving you much finer control.
Mike
Re: Making a bitmap logo spin in Xara3D Part 2
alpinedigital and simsmj those are both very fine.
Re: Making a bitmap logo spin in Xara3D Part 2
Re: Making a bitmap logo spin in Xara3D Part 2
In Xara3D, you set the line spacing to 0, and every new object is imported on a new line, that is, after each object, you type a Carriage Return character