Geez, I posted hours ago: I thought by now they'd be The California Raisins.
I heard it through the,
g
Printable View
GP's March 2011 Electric Parlor fan.
They don't make em like that anymore.:cool:
M
Theinonen that magnifying glass looks very interesting with those light effects.
Mike thanks the guide how you modelled the fan
September 2003
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Nice one Mike! It's one of your biggest fans! :)
GWP did a jigsaw puzzle piece in the November 2011 Tutorial. What if the puzzle piece and the rest of the puzzle were animated?
Answer: It ceases to be a tutorial!
My Best,
Gary
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Thanks Gary, It was quite a puzzle.Quote:
Nice one Mike! It's one of your biggest fans! :)
csehz, you are welcome my friend.
M
That's a neat animation Gary, I was almost expecting a picture to fade into place on the puzzle at the end!
Thank you Mike and Frances.
Frances, what you suggest could indeed be done, but it would be best to render the scene twice, put it in After Effects and then do the "reveal".
Here's an example of what I'm a'talkin' about:
I think the neat thing about working in three dimensions is that anything you can edit, you can then animate. I think drawings can be a lovely expression that can be timeless, but there's aplace in the Art Landscape for renders and animations, too.
My Best,
Gary
BTW, Frances, I like your molecule.
And BTW, our Admin is aware that the @#$%!& Magix server won't let you do attachments 6:01PM NY DST.
Working on it.
:(
Gare,
Sorry to be picky ... excellent 3D that it is, but the grapes look more like olives. Grapes seem to me to be a little more translucent. The 3D is brilliant, but the texture seems a little off.
This coming form someone who has trouble modeling a cylinder ...
Thanks Gary, I hope to do another one but I've got a pretty full schedule for the next several days so it make take some time.Quote:
BTW, Frances, I like your molecule.
@ Frances—
You're using Blender for the render (sorry that it rhymes!).
Curious me.
-g
(Crap, that rhymes, too. Too much reading Dr. Suess!)
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Better?
Much.
GP"s July 2011 :nerd:
Gary Bouton's September 2013 tutorial.
I'd foroggen about that, Mike. Thanks for the superb render, which brings out more detail than I imagines, and was asked of the members!
Okay, back to ducks. This thing actually visited our home town
My duck is somewhat smaller, which might provoke a comment from Donald Trump.
Fool disclosure: I did this a few years ago, not for our Challange here.
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A distraught disqualified duck,
-g
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Metasequoia has armature tool that is perfect for quickly making basic shapes for all kinds of things, for example rubber ducks.
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I suck at making ducks it seems, but not bad for a couple minutes of work.
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I'll have to check out Metasequoia, theinonen.
I've been using C4D since 2009, and it's primitives plus the subdivisons and "rubber mode" when editing patches got me where I wanted to go with the duck, I believe.
Here's displacement; I used a map of fish scales that I created in Photoshop:
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WTD,
Gare
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At last, a challenge that I can do ... Thanks Mike for reminding me about Gary's SEPTEMBER 2013 SPACE BEACON ... Although I took some liberties with colour to show rotation.
You gotta start somewhere. Thanks for joining in the fun.:cool:Quote:
At last, a challenge that I can do
Hey, Keith—
I love what you did with the transparency on the space beacon. Nice different poses, too.
Well, I'd be an idiot (my default state) were I to redo my own space beacon, so how about something that should set off the space beacon, light years in all directions? Equivalent to the Kellel run in 12 parsecs?
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I have a Cinema 4D plug-in that generates a massive amount of small primitives across a surface, so this was a lot less work than it looks like!
-g
Funnily enough, even I, knowing what I did, look at it as transparency - which may actually be due to the all the right angles - but none of the surfaces are transparent ... they are reflective. It can be seen on the first image in the reflection of the red/shadow in the side of the yellow square, but as far as I can see that's the only obvious spot.
Keith, do you mean I picked up on something that wasn't there?
Damn, and all this time I've been paying necessarily for hallucinogens...
Not a problem, if there is indeed a problem.
Someone, I'm not saying who but they have access to the Xara Xone, killed the local link to this June 2014 video on how to apply partial transparency to cubes:
Yeah, it's 2D Xara, however, you might see something you didn't know beforehand.
My Best,
Gary
Cinema 4D has always been out of my budget range but AC3D has a plugin that works similar way.
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GWP's clock face tutorial
I'm promising myself and everyone else to try to stick to the tutorial illustration...after this submission.
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GP's March 2006 Tutorial, A Chrome studded sphere.
VERY cool, Mike.
+10
g
Thanks g, only 9,985 left to get my Pink Cadillac. ;)Quote:
+10
March 2007: Glass&chrome pin
Rendered with Renderman from Metasequoia
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Rendered with Realsoft3D
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I think they are both great!
-g
Baed on GWP's May 2007 tutorial
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-g
Gwp's August 2007 weed tutorial.
The magnifying glass I did a long time ago, I wanted to see if the glass would actually magnify in a 3D render.
Actually, mine did, Mike. I created a double-convex lens, and I didn't show it in my version of GWP's tutorial because, frankly, I couldn't think of anything visually interesting that was lone, such as a straw, that would show the difference between magnified...and not.
But the marble looked larger after I fussed for 1/2 hour, putting it where it would be magnified.
-g
How do you exactly do that the right way
Edit: Changing optical thickness/refraction value on curved lens did not work like I first thought it would. Worked on primitive sphere but it seems it was just an illusion and caused by distortion as texture mapped text on rectangle did not get magnified similar way.
I'm embarssed to say that it was more of a result of my rendering program that it was my cleverness, theinonen.
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I use a physically-based camera rendering system. All of this effect depends on the angle of the lens within the frame of the magnifying glass, the angle of the lens, because if you aim it wrong, you'll get more specular reflections than a magnified part of a scene.
Also, exaggerating the convexity of the lens help "bulge" the center of the glass, while the outside of the lens drops off distortion.
It was not simple, and the program was expensive (sort of like Maxwell Render) but clearly the magnification is there. See the glass ball in the magnifying glass? There are three total in the scene. The two that are not magnified are identical in size compared to the one under the glass.
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This is an animated gif of the magnifying glass model I posted. You can clearly see the effect of the convex lens on the sheet music below.:cool:
Are you using squashed analytic sphere for the lense or something else?
I must do some experimenting when I get back later today from visiting my brother.
You could take a sphere and flatten it as long as the poles are on top and bottom.
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