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export DXF - but what about import formats?
Nice starship? Oh no, it definitely lacks creativity and imagination, because I'm not the sci-fi specialist (though I like some sci-fi movies). It's a world I'm not comfortable with, and it doesn't have the logic I need to be creative. Example: most starships have an inferior hull design, with gazillions of nut, bolts, beams etc, but I think modern technology will produce sleek and smooth surfaces. Sure, there is no air in space which might have impact on these add-ons, but cosmic dust might tear off all those unnecessary antennas, beams, bridges and the nine yards. At least in my humble opinion on technology.
All this stuff makes as much sense to me as an extra set of support wheels for my offroader - the next tree or ditch will kill them...
;-}
jens g.r. benthien
designer
http://www.sacalobra.de
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If you don't know how to dream you'll never be a designer.
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I like the use of the smaller images giving a feeling of the ship moving along on it's journey!!
I like the texture you used on the ship, looks right and looks natural!!
My only thing is the planet looks a bit flat to me!
Glad you are progressing with your work in 3D!!
Richard http://www.talkgraphics.com/images/smilies/wink.gif
---Wolff On The Prowl---
http://www.ramwolffsworld.com/
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You learn more when you are having fun eh Soquili http://www.talkgraphics.com/images/smilies/biggrin.gif
jens they use nuts bolts indents grime etc to get a tasty specular return,just like bevellng an edge so it does not look just really sharp.
For me its the non grimy super clean surfaces on some models which are the hardest to mimick because you cannot rely on much diffusion or bump so you have to nail the modelling or it wont look right.
Stu.
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Very fun looking projects indeed... super job on the working with Gare's tuts and bringing things to this stage... indeed, as Stu has suggested... once ya begins to have fun... well... you know http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
Go Soquili Go http://www.talkgraphics.com/images/smilies/biggrin.gif
Jens, I like this little model of your here... also a super job... you guys are rock'n http://www.talkgraphics.com/images/smilies/biggrin.gif
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Thanks Richard, Stu, and Gidget.
I'm working on a new starship, along the lines of Star Trek. I haven't designed the warp nacelles and support struts yet. The red "dog house" shapes on the outer rim are thrusters, heavier duty than normal thrusters for maneuverability in event of Borg attacks. Brassy looking shapes are escape pods.
Please let me know what you think of this one. Also, who knows what side the navigational warning lights are correctly located. Is green on Starboard or Port side?
Soquili
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green/starboard/right.... red/port/left.... all the longer words belong on one side, and the shorter together for the other side http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/smile.gif
Looking very nice indeed... almost expect the camera to zoom in to the crew... http://www.talkgraphics.com/images/smilies/biggrin.gif