Video re setting the origin for use in Boxy.
Printable View
Video re setting the origin for use in Boxy.
thanks egg
Egg, you can set the Origin of any shape as follows:
- Pick the geometry tool in Boxy SVG.
- Click-drag in the right of the OriginX or OriginY number field.
- Drag left and the value reduces and you should see a small black crosshair, which is the Origin Centre.
- Once you find it, you can click-drag it directly to where you want the origin to be.
I cheated with my rotating crown by cloning grouping and centring just as you described then I found Geometry.
Acorn
Ah! You got it. I had come across the geometry window in passing but it was greyed out. Now I realise you need to be in Elements to get this ungreyed. Thanks a lot.
Getting the hang of the timeline now but still having issues with easing properties i.e. as in the ball rolling down the hill.
DEMO
good to know - slightist [unintentional] wobble in easing can stick out like a sore thumb
I currently have no practical use for animating SVG, just curiosity - does the program interpolate between two instances of an image that are in different poses ?
handrawn, Boxy SVG will move an image, or SVG, along a Path.
As such there is no tweening.
I cloned the hand and used some CSS to colour doge it with an increasing opacity.
Attachment 134049
Acorn
ah if only it was just the pencil that faded out of reach and not that good idea you had just before you were rudely interupted...
no tweening at all then, probably just as well as I have to get my head round access again for a project database... bin 20 years, can't be that hard >:)
I'll be busy
Thanks Acorn.
HD do you mean to morph like this? I can't see if it's possible in Boxy yet but it is in svGator, which I created this one in. Of course it helps if you can draw better than me.
DEMO