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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Randy Rives:
emel - Thanks. Though really can't take credit for the textures much, as they all came from the web.
gidgit - Thanks, yeah it would be cool to have one of these in our yard next to our Koi pond. If I can figure out how I will :::POP::: one over to you.
kiwi - Yeah the rope basically sucks. Will add some length to the handle. I have been trying to add some moss, using SLA, but I am not happy with it yet. Curious what color, and why would you change the mortar color? The lighting is real simple 2 light setup. Haven't even considered how to light it yet, I will wait till I put it into a scene before I worry about lights.
Thanks for the comments!<HR></BLOCKQUOTE>
It might be the lighting bud because the stones are very close to the mortar in hue you lose the depth or bump between them as opposed to if the stones were darker and the mortar lighter or the other way around.Also you get grime collecting between the stones.Actually some diffusion would probably fix that.
Moss make your alpha with a 2d noise shader and use turbulence,then tweak the low key/high key sliders.For color use turbulence again or something and go for a dark green and a green with a tinge more of yellow in it,but so they are still reasonably close.Next try cylindrical mapping but make sure its the right interpolation for the model by checking with the UV axis tool.
Stu.
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I like it. Especially the stones of the well. Did you model them one by one and put them together?
jens g.r. benthien
designer
http://www.sacalobra.de
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If you don't know how to dream you'll never be a designer.
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