Re: Blender - Group project, if interested...
To pack the blend file: file> external data> pack into blend file. Then save.
TG doesn't recognize .blend as an accepted file type ( not sure if there would be enough call for us to ask Antony if this is something he could enable?) You can either zip the file and upload the zip file or use some sort of online storage and link to the file. I think that James uses his own web space, I use DropBox it is really quite handy and if you use this link we will both get extra space.
Re: Blender - Group project, if interested...
I tried to add my wall-pictures to James' last blendfile, but the link seems to be broken.
So, here's mine;
http://guybuytaert.magix.net/public/...ROOM (3).blend
@James: I don't mind appending my stuff to your scene (with the balls and Rubiks-cube) if you can get the link back up.
1 Attachment(s)
Re: Blender - Group project, if interested...
Nice job on the pictures, Guy
I like them a lot!
Here is the combined image and blendfile...
Attachment 84906
Blendfile
Peace
James
1 Attachment(s)
Re: Blender - Group project, if interested...
In the above post, I somehow lost one of your pictures, Guy.
Here, it is fixed...
Attachment 84911
Blendfile
James
Re: Blender - Group project, if interested...
Thank you, James. I thought maybe you just didn't like Bambi.... ;)
Re: Blender - Group project, if interested...
Re: Bambi
I'm a bigger fan of Thumper. ;)
By the way, something that I wanted to mention to you is that on some of the pix that you had on the wall, the normals were pointing in the opposite direction. (depending on settings) when this happens, the objects can become invisible in the 3D view. Frances' toy box was half visible, half invisible. One fix for this is to select the object and go into edit mode and select the offending faces and then choose "flip normals."
Additionally, there is a setting on the "n" panel (when you're in edit mode) that will allow you to display the normals projecting from faces, it's under Display/Mesh/Faces. If the little line points out the back, it will be invisible in the editor. (unless you're looking at it in the editor from behind the object)
Peace
James
Re: Blender - Group project, if interested...
Thanks for the info, James.
I had noticed that they didn't always show, but as I was working in quad-view, I was able to locate them, ans as they showed up when rendering, it didn't really bother me. But it's good to know how I can remedy these things.
1 Attachment(s)
Re: Blender - Group project, if interested...
I've added a chair and a table to play on
Attachment 84941
blendfile
Re: Blender - Group project, if interested...
The room is looking good! I have an idea that I hope to have time to play with later.
2 Attachment(s)
Re: Blender - Group project, if interested...
Really good job, Guy
I "borrowed" your table to make a matching nightstand and then created a clock for it as well.
I moved the Rubik's Cube from the bed to the more fitting (and less lost in) table.
Attachment 84945
Blendfile
Here's an alternate view...showing the additions...
Attachment 84946
Peace
James