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Thanks Mike. Now, once I can understand what you said http://www.talkgraphics.com/images/smilies/biggrin.gif maybe I can do something like that http://www.talkgraphics.com/images/smilies/wink.gif I'm still trying to figure out that old song about leg bone connected to some other bone http://www.talkgraphics.com/images/smilies/biggrin.gif
Now to be serious, I'm curious as to why you selected +25 to -25 degree of movement.
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I'm curious why you chose to use Poser to rig this one. Surely there are other easier ways to do this.
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Yeah, that blob of grease works great on those needle bearings. My ex-wife always hated when I'd wipe the excess grease on my jeans http://www.talkgraphics.com/images/smilies/rolleyes.gif But she hated it more when I used the guest towels http://www.talkgraphics.com/images/smilies/biggrin.gif <HR></BLOCKQUOTE>
Hahahaa,I have so many old pairs of Levis with grease stains and patches etc from playing with my Sportster and the cars we used to race around in as kids its not funny also http://www.talkgraphics.com/images/smilies/biggrin.gif
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Nice bones Mike http://www.talkgraphics.com/images/smilies/smile.gif..
Another way to do is make your t joint one piece and model the other parts around it,that way you dont need to use bones,and you can use nulls for animation and there is no distortion.
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Surely there are other easier ways to do this. <HR></BLOCKQUOTE>
I could have the 3 objects set up with a common origin in the center of the cross, then I could simply rotate each piece into place.
Maybe we could have a simple challenge.
Refer to the u-joint illustrated in the upper left corner of the image. The right end of the u-joint is angled down and to the left, aligned on the cone. Create a simple u-joint model angled as illustrated, animate the model by making it rotate 360 degrees without loosing the alignment of either end. Thats how a u-joint is supposed to work.
Anyone interested?
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Yea, I am totaly interested... here's my u-joint thus far...
I will have to look up some stuff as I can't remember the last time I banged out on a u-joint, and I am having some trouble with "seeing" from memory here...
will work on the animation part soon as we finish the modeling of this here challenge...
Cool idea Mike http://www.talkgraphics.com/images/smilies/biggrin.gif
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I haven't played with doing animations, yet. Here's my version of a u-joint.
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Thanks Gidget. You sure put in a lot of detail in your image. I love the c-rings!!
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yea, but I put em in the wrong part... and then I notice I didn't have the rubbers on the inside ends of the u-joint either.... DOH
Damn, my ole brain is sure not a sharp as it once was... ugggggg... hehe http://www.talkgraphics.com/images/smilies/confused.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
so here is a fixed up version... Still not sure about the shape of the yokes either... hmmm...
stay tuned http://www.talkgraphics.com/images/smilies/biggrin.gif