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Gidge--
I just upgraded to Maya 6, and this has blown my entire learning curve. Yes, I've done some animations (they're easy), but NOTHING worth posting yet. I'm eating up my spare cycles writing a very unusual book...nothing to do with Photoshop or even computers.
Kiwi---my current take is that much of the movie was done using traditional glass mattes and Lightwave. Maya was used to build Tutenkapf's rocket and the giant mech men. And Adobe After Effects was used for titles, transitions, and some rotoscoping. Houdini, alas, was not used BUT they DID use Houdini for principal character animation in Spider-Man.
Happy Halloween, everybody.
Gare
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Sounds like a lot of fun Gare http://www.talkgraphics.com/images/smilies/smile.gif
Yea, Maya would be a large learning curve for sure... heck, I am still working through the learning curve of little wee Wings3D... lol
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Gare for Maya you need thegnomonworkshop.com {some dvds are kinda pricy but its good material.
Stu.
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I checked out some of the stuff at the Sky captain web site, Looks pretty cool.
I played with the Demo of Houdini a long time ago, it cost to much, like $12K at the time.
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I broke down and bought some of the gnomen tutorials, Stu. $90 worth...yeesh!
Gare
Hope I learn something...
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Hey Gare, my wife and I saw Sky Captain on opening night and thought it was a pretty beautiful movie. I will definitely pick it up when it comes out on DVD. The nostalgic feel to the story and visuals were really cool, regardless of what software they used.
Oh, come on, let's see some Maya stuff.... http://www.talkgraphics.com/images/smilies/wink.gif
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Ok i just saw the movie a couple nights ago... and it's exactly what i thought it would be -- very cool to look at visually; great effects, very convincing; and a very creative storyline.
I really enjoyed it. It draws the viewer in quite well. 2 apposable thumbs up! http://www.talkgraphics.com/images/smilies/biggrin.gif