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Re: A coule of thoughts about a 3D COMPETITION
I chose the same one but this is little different and not an exact copy. (Would be hard to beat the one already posted.)
Not completely finished and needs adjusting here and there.
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Box modelling stages.
Will post rendered one later, if I feel it looks good enough and may even tweak it to look more like the original one.
Re: A coule of thoughts about a 3D COMPETITION
Looks pretty good so far. :cool:
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Re: A coule of thoughts about a 3D COMPETITION
This is a great initiation, I think the most beneficial would be for everyone as theinonen posted, so showing some stages of his working process and by that hints for others, who would like to complete the same.
I selected the Rubik's cube tutorial from http://www.xaraxone.com/tutorials/mar10/, also registered the steps in Blender if someone is interested
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Re: A coule of thoughts about a 3D COMPETITION
I love Windows 10 so much.
Was working on rendering the stuff, when this awesome operating system restarted itself without a warning. Back to starting grid then and when I finally managed to set up everything again and was ready to press the render button... program error, software will be closed.
Simple things really should not be this hard.
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Re: A 3D Modeling Challenge
GP's September 2005 tutorial, "Keep your eyes on the road"
The models you all have done look great. Its OK to do as many as you want.
Gary's fries are making me hungry, I'll have a quarter pounder to go.
I did a steps for those of you who want to see such a thing.
Re: A 3D Modeling Challenge
Your models and rendering are awesome, thanks for showing
Re: A 3D Modeling Challenge
You guys have inspired me to update my copy of Blender and while my modeling skills are rusty and I never was a great 3D modeler I'm going to have a go at a simple one.
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Re: A 3D Modeling Challenge
Sorry to disappoint you, Mike, but we ran out of Quarter Pounders at noon. A big busload of Trump campaigners pulled in, and both of them wanted fifty-five Quarter Plunderers each.
It would have been nice if they'd paid for them, but fortunately I was able to nuke a Big Mac I had in the freezer. Gary P. did a stunning tutorial, very nicely done Velveeta, Gare, here, in Autumn 2012.
Lettuce was a monster of an endeavor. I had to subdivide the daylights out of a plane and then use a Turbulence filter using noise as the seed in C4D. Looking back, I should have applied some translucence and Subsurface Scattering, but I'm not getting paid to do this.
That was a joke.
Render is out of modo, Flame Painter was handy to create the smoke. P'shop to warm up the burger (beyond what I'd done in the microwave) using the updated Nik's Color fx gaggle of filters Google gave away, and is still giving away Today we're giving away Nik for the next three months :)
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Re: A 3D Modeling Challenge
Someone might find Gary's Apple logo tutorial on link http://www.xaraxone.com/tutorials/jan09/, for that summarized a small sheet how to export the Apple logo as symbol from Xara to Blender in .svg format:
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The +6 small tips are just my investigations for questions 1) the imported object arrives too small :), then 2) its center is not in the mass, 3) it is imported as curve, so need to be mesh, 4) it arrives with a lot of triangle faces, so how to simplify, 5) it is flat so should be extruded and 6) one face can be not enough for bevelling, so can be worth to create inset faces.
As I find bevelling such .svg object can be quite tricky depending on the shape, so surely more small tips would be needed :D