In another thread, Rik created some cool gears and then later was talked into animating them to great effect.
Inspired by this, I decided to try some gears in Blender...
http://www.jamesalexander.de/Gears.gif
Peace
James
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In another thread, Rik created some cool gears and then later was talked into animating them to great effect.
Inspired by this, I decided to try some gears in Blender...
http://www.jamesalexander.de/Gears.gif
Peace
James
Cool, James !
Glad you liked it, Guy
At first, I tried it without the bolts spinning, but liked it better with...
To get the cloudy texture, I created a sphere, selected all vertices below the "equator" and deleted them, leaving a hemisphere. I then sphere-mapped a sky texture onto the hemisphere and surrounded the scene with it. It made the image much more interesting (imo) than just reflecting some sky blend.
Peace
James
That really came off nice James.=D>=D>
Thanks, Larry
It was fun to make! The whole animation is only 30 frames...
James
That came out really well, and the sky dome effect is awesome. I have one question: how do you get blender to display the sky on the inside of the hemisphere? would it not be mapped to the outside?(ok I know that's actually 2 questions ;)) )
Hello Frances,
Thank you very much for the nice comments!
Re: Image on the inside of hemisphere
If you are in the Blender Renderer (ie. not the Blender Game Engine), then all faces should be double-sided. If you look from the outside or the inside, one should see the same material/texture.
When you look from inside the hemisphere is it gone?
Peace
James