Hey folks,
I've got a little 3D logo (using a .xar file for the shapes) with a simple curved bevel on the extrusion. Is it possible to make the face slighly curved (a bit like the "blob" design) ?
Cheers...
Printable View
Hey folks,
I've got a little 3D logo (using a .xar file for the shapes) with a simple curved bevel on the extrusion. Is it possible to make the face slighly curved (a bit like the "blob" design) ?
Cheers...
Could you attach the x3d file?
Sure. x3d file attached!
Hi YourMum, I've attached a x3d file that's more blobby/rounded. The issue is that applying a larger bevel fills in the gaps between the shapes. What you need to do is use the contour tool in XX to make the shapes smaller, import these into X3D and apply a fatter bevel.
Thanks, but that hasn't done what I wanted :(
I was hoping that the flat faces could be given a slight "bulge" so that they look a bit like the sides, but retaining a clear join where the face meets the side. On the version you uploaded, the curved bevel on the sides has changed quite significantly...
A colleague has shown me what can be done in Photoshop to achieve the results I wanted...
... basically, I wanted it so that the face wasn't flat and that the light didn't reflect across the whole face, but would have a highlight point on the curved (convex) surface...
I exported your X3D file as a transparent .png file which I then opened in Paintshop Pro and gave it the Spherize Effect. This I imported into Xtreme and added the highlights.
I used PSP in preference to Xtreme's Bump filter to achieve a smoother result.
Edit: If you want the result as a X3D file, add the highlights to the .xar file first, it may look realistic enough to avoid using a raster effect with PSP or similar.
Saludos,
Bob.
YourMum, that's why I said:Quote:
I was hoping that the flat faces could be given a slight "bulge" so that they look a bit like the sides, but retaining a clear join where the face meets the side. On the version you uploaded, the curved bevel on the sides has changed quite significantly...
Quote:
What you need to do is use the contour tool in XX to make the shapes smaller, import these into X3D and apply a fatter bevel.
Beautiful job Bob,