Hello everyone,
Hope your holidays were joyfull.
If you have any constructive (or other) comments to help me improve my skills using Xara X please let me know.
Soquili [img]/infopop/emoticons/icon_wink.gif[/img]
Printable View
Hello everyone,
Hope your holidays were joyfull.
If you have any constructive (or other) comments to help me improve my skills using Xara X please let me know.
Soquili [img]/infopop/emoticons/icon_wink.gif[/img]
Interesting that your clock face has a similar circular pattern not unlike Ross's abstract posted today. Must be something in the air, no?
I also love the subtle reflection of the face inside the case.
Well done.
Gary
Gary Priester
Moderator Person
Be It Every So Humble...
Thank you Gary, you've made my week!
The threads on spirals and blends on curves have many of us seeing circular patterns, so I guess it is in the air.
Soquili [img]/infopop/emoticons/icon_wink.gif[/img]
Hey, like the watch! I also like the chrome effect you used for the minute marks. However I think the reflection on the covering is a little off. The reflection should be going in the opposite direction of the real one. It's the Laws of Angle of Reflection.When a light beam bounces off an object it wil leave at the exact same angle it hit.
The image below shows your sight from the birds-eye view of the watch. Your vision of that reflection can only be as big as the angle you're hitting it.
The Picture below that one is a very rough example of how the reflection should end up. Fiddle around with it and I'd like to see what it turns out like if you take my advice[IMG]null[/IMG<LI>nul
Steve Newport
Hey, like the watch! I also like the chrome effect you used for the minute marks. However I think the reflection on the covering is a little off. The reflection should be going in the opposite direction of the real one. It's the Laws of Angle of Reflection.When a light beam bounces off an object it wil leave at the exact same angle it hit.
The image below shows your sight from the birds-eye view of the watch. Your vision of that reflection can only be as big as the angle you're hitting it.
Sorry for the big science lesson but things like that can apply to art more than you may think.
The Picture below that one is a very rough example of how the reflection should end up. Fiddle around with it and I'd like to see what it turns out like if you take my advice [img]/infopop/emoticons/icon_smile.gif[/img]
Steve Newport
Here's the outline of the reflection. Not very detailed, but thought a diagram would be nice!
Steve Newport
Thanks Steve,
The 'science lesson' was just what I needed. There was something the image needed but I couldn't see what it was until now. I'll attempt to make the changes and post the results.
Soquili [img]/infopop/emoticons/icon_smile.gif[/img]
Made several attempts using perspective mold, but wasn't satisfied with the results. So, made a duplicate of the watch face + bezel, flipped horizontally. Made a duplicate of the transparent layers of the reflection, combined shapes > intersect shapes then deleted the original reflection of the face and replaced with the intersection. Followed up by pasting the transparent layers back into place.
Thanks for the 'science lesson', Steve.
The results are more like what I had pictured in my mind when I started the drawing.
Soquili [img]/infopop/emoticons/icon_smile.gif[/img]
It's amazing what you can learn in this forum. Nice work, both of you.
Allison
Hey, I like the outcome! I thought it was rather nice in the first place, but with the finishing touches it looks all the better! Glad I could be of some use, talk to you later [img]/infopop/emoticons/icon_smile.gif[/img]
Steve Newport