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.xar with the mould suggested
Hey guys & gals,
Alright, here's the .xar for the logo. Notice I applied the mould effect here as suggested? I worked with it several diff ways and it never looked right... it always ends up having the effect it would with a source of light positioned behind it and looks more like a shadow.
I find however, that just the slightest mould effect, (inward at the bottom of the reflection) does give it more depth and realism.
Another area I noticed... The background, where the floor meets the wall.... in this image, I have it feathered.... (I feel this brings out the logo more (centers the eye's attention to it)
I have tried it with no feathering.... but it sees to draw the attention there?? Make any sense to anyone??
I left it at the original size so as to not lose anything... Hopefully it's not a problem?
Anyways, Thanks everyone... and have fun with this....
PS, I just tried to check the link, and it failed to work here so, if anyone has a problem getting the image, please let me know, and let me know "how" to upload it the right way?? Thanks
Never mind, all set... I just figured out how this works....
Re: .xar with the mould suggested
Very nice logo GG ! :)
The feathering has that effect of making depht because in 'real life' that's the same. The horizon is never a sharp line. When I painted a landscape (I stopped painting since I've discovered computer graphics) I always made a straight line over the horizon with a broad dry brush in half dry paint. This gave the landscape more depht ;)
BTW did you create the colored circle yourself ?
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Re: .xar with the mould suggested
Paul here is an attempt to achieve the effect Marcia described.
I don't have the font you used, but I think the substitute works well.
Re: .xar with the mould suggested
Marcia,
Thanks for looking. Yes, it's always been amazing to me how something so (what often would seem as unimportant) can either make or break the entire idea. But it definitely is a fact... If you want to attract the eye's attention to the foreground / blur the background... and it is also very effective vice-versa....
No, I did not design the "pin-wheel". (wish I had) It is a logo from an open-source "GPL" icon set from Gnome (which is a desktop environment for Linux/Unix) But, even though it is free for any and all to use... I like to follow a code of respect and ask the originator (or as close to such if they are unknown) for the "o.k." to utilize it in my designs
Soquili,
Thanks. I had feathered it, very slightly after going back, and back looking at it and thinking "something is really wrong here".... It took me quite a while to remember this basic theory / technique.
On this particular piece though, I am trying to be careful not to lose the effect/appearence of the floor. I like what you did though, and glad you took the time to work on it. Thank you
Paul
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Re: .xar with the mould suggested
okay... I pway with your file a bit...
1. Made the floor/sky 1 piece... named a few colors...
2. Molded the reflection...
3. Made the letters 3d
4. put a shadow behind em...
Somebody else turn to tune the crap I did and make it look good.
Now Paul... you want help... Post a 600 wide pic, and the .xar so they see what needs done, and have the file dere to pway with... I think you will get much more action if everyone can see what needs to be done and have the work there in front of em...:)
I personally don't like the shadow... Maybe I will try to fiddle with it more tonihgt if I have time... Or somebody can fix it.. is should be a dark boo I think and be just the opposite of the reflection... instead of to the right...
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Re: .xar with the mould suggested
In nature, the text would reflect more like the following:
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Re: .xar with the mould suggested
O.k., here are two actual pictures of an item reflected on a plate of glass. I wish I had a better camera but.... Hopefully this will show what I am saying.
The RAM chip is actually tilted back quite a bit, leaning on the eraser (behind it) and the reflection is still almost 100% straight up and down.