Part of my Demon World work in progress.
No hands or feet on the bots. Wanted to get a feel which direction that I wanted to go on their armament, so added some lighting and some materials (colors.)
Printable View
Part of my Demon World work in progress.
No hands or feet on the bots. Wanted to get a feel which direction that I wanted to go on their armament, so added some lighting and some materials (colors.)
This is the 3D wireframe of a Demonbot guard
Interseting wip. Looking forward to seeing in progress.
Turan
Interesting indeed. Not doing any organic modeling for a while myself. Working out the proper edgeloops for good deformations can be quite a challenge. For static poses, it's probably not critical, but for animated figures, they're a must.
Good texturing is the other step that can make or break your project. Looking forward to further developments, James.
I look forward to seeing the final Demon Bot with textures. Organic modeling is challenging. I have found that for me it is much easier using ZBrush than C4D or Maya.