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Brush from Ivan Louette
1 draw the basic lines
2 apply a round bevel
3 remove line
4 blend all objects
5 eventually modify light rotation to add depth
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[This message was edited by Thomas.Sorrill on April 18, 2001 at 05:04 AM.]
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Brush from Ivan Louette
1 draw the basic lines
2 apply a round bevel
3 remove line
4 blend all objects
5 eventually modify light rotation to add depth
Go to original thread
[This message was edited by Thomas.Sorrill on April 18, 2001 at 05:04 AM.]
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6 draw a semi-transparent quadrangle of the same size above your blend and paint details above
7 move above a texture and apply 100% transparency to the quadrangle; then create a bitmap copy
8 select the new bitmap in the bitmap gallery and apply it as a fill to the blend; then convert it to editable shapes and ungroup
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9 create bitmap copies of all the beveled objects (avoid overlapping their bounding boxes)
10 convert these bitmap copies to editable shapes and check SINGLE TILE
11 add several dummy objects with approximatively the width of the mean of your objects (here I added 5 to reach 50 objects, which is the maximum)
12 with nothing selected, type the value of the height of your objects in line width; then create a brush with the whole: uncheck "tile fills" in fill properties
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Here's one of three versions of the fish brush
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Here's brush 2 of the fish brush
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Here's the third in the series for the fish brush. This one in white.