Those are very nice textures Jim. Thanks for sharing them. Do you create your own filters? I use filter forge 3 as well I have the full version and often create my own filters so I can appreciate the work that goes into these textures.
Printable View
Those are very nice textures Jim. Thanks for sharing them. Do you create your own filters? I use filter forge 3 as well I have the full version and often create my own filters so I can appreciate the work that goes into these textures.
I do at times but ,still figuring it out, Haven't really used Filter forge that much. I have had it for some time, I just never really had the interest in using it in a practical way
Thanks Jim, I also have Filter Forge but have not turned it on enough to know why I paid for it. Someday maybe.
I suggest we might break this into a new thread: Frances is just about the best local authority of Filter Forge. She has featured it in tutorials and here we have two members—prbably more— who aren't getting all that much out of the software.
Am I begging the question, Frances?
;)
My Best,
Gary
P.S. Jim, I just now understood your avatar. Booting it out of frame, eh? :)
I've split this thread off from this thread in the Clipart forum
I'll do my best to help anyone interested in learning more about Filter forge and how best to use it with Xara. Also we do have someone from from FilterForge who checks this forum from time to time so this is a much better place to take this discussion.
Some tips for using FF with Xara.
1. Currently there is an issue with using Filter Forge as a live effect, but this can be worked around by locking the effect.
2. Filter Forge can be used as a stand alone program to create seamless/ and nonrepeating (as in non seamless) textures that can be imported into Xara for many uses.
Perhaps a small discussion on the shader tree interface, and how you can add and modify operators first?
Shader trees aren't always intuitive to use, and they're mostly the arena of material creation in 3D programs.
-g
For me when I started learning Filter Forge I realized something: That the shader tree was doing something similar to layering different kinds of noise, and adjusting transparencies of the layers. It was a different way of working. Here is an example of a very simple filter, I took a perlin noise component and plugged in some control components and plugged it into the result component. This gives me a filter that can generate different types of perlin based noise. Each control component gives a corresponding control on the filter controls panel.
Filter forge is much more than colourful squares :) For example take the simple filter shown in my last post. In just a couple of seconds I came up with this:
Attachment 96497
Switch the result component from simple to surface and you can get something like this by adjusting a few settings:
Attachment 96496
It looks a little undercooked; use the Outdoor Grill Filter and turn it up to 5 for about 3 minutes.
;)
-g