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  1. #1
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    Changed a few bits .....this is what I wanted to do the first time around.



    Stu.
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  2. #2
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    Changed a few bits .....this is what I wanted to do the first time around.



    Stu.

  3. #3
    Join Date
    Mar 2001
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    Liverpool, NY USA
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    Very nice face work, Stu.

    My Best,
    -g-
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  4. #4
    Join Date
    Nov 2000
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    Red Boiling Springs TN USA
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    Hi Stu,

    Great work! I love the way you have some of the floor stones shifted. It shows the area has been unused for a long time. The distribution of sand? soil? dirt? also adds to the "aged" feeling.

    Soquili
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  5. #5
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    Thanks guys


    One more version,a ruins one this time.



    Stu.

  6. #6
    Join Date
    Aug 2000
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    Westbank, BC Canada
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    Excellent progress STu, real nice version this one.

    One thing i notice myself doing, and i see you've done here too, is making the bump texture of the pillars too big. It diminishes the illusion of the pillar size.

    See how it looks with the noise bump channel scaled down (increased texture tiling number) a lot more.

  7. #7
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    Ya spotted that today bud ...thanks...the bump is way off and spec makes them look like lumps of polystyrene ........have done some major overhauling today.



    Stu.

  8. #8
    Join Date
    Mar 2001
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    Liverpool, NY USA
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    Consider lowering the camera angle to make the scene appear larger (from a 6' tall human's perspective)?

    Just asking. Wonderful concxept and image, again...


    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  9. #9
    Join Date
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    Location
    Westbank, BC Canada
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    I'd tend to agree Gare... except that that will remove a lot of the detail and limit the viewer's view.

    My suggestion would be to simply add a rail/fence (i.e. a patio) into the foreground, and blur it to create DOF. At least then, it would lend credit to why the viewer has such a high vantage point on the scene.

    ::: because they're looking across the courtyard from an opposing balcony.

    WooHoo!

 

 

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