Welcome to TalkGraphics.com
Results 1 to 8 of 8

Threaded View

  1. #1
    Join Date
    Aug 2000
    Location
    Norway & Sweden & USA
    Posts
    1,233

    Default

    Xara first brought real-time anti-aliasing to vector drawing, back around 1991-92, I think (Acorn Artworks), bringing this to Windows around 1994-95. (Feel free to give me exact dates, anyone.) Since then, all vector drawing tools have implemented this lovely technique. But how good are these various A-A implementations? I don't have Freehand (nor do I want it), but here's a telling comparison between Illustrator CS and XX1.

    These ellipses are all the same size, all aligned on integer screen pixels, all viewed at 100%, all of the same colors, stroke widths are given on the right. The PNG file displayed here is a 24-bit color, non-dithered version - i.e., it is _totally_ identical with my screengrabs.

    This torture test brings out the worst in A-A algorithms, and it's quite clear that XX1 is best. Granted, for most uses this subtle quality difference will not matter much - but it's fun to see that the old man is still holding up well against the new kid (if a behemoth like AICS can be called that)!

    Well done, Charles & Co.!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	anti-aliasing.png 
Views:	383 
Size:	18.2 KB 
ID:	14959  
    K
    www.klausnordby.com/xara (big how-to article)
    www.xaraxone.com/FeaturedArt/kn/ (I was the first-ever featured artist in the Xone)
    www.graphics.com (occasional columnist, "The I of The Perceiver")



 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •