Instead of making myself nuts trying to sculpt a beach and an ocean using metaballs or something, I used John Knoll's CyberMesh plug-in for Photoshop, and painted the relief in an image file and then it converted the greyscale info to bumps and waves in 3Ds format.
The sky is from Aurora plug-in for Photoshop, and the beach ball was simply done in trueSpace (hardly the visual highlight of the scene )
The bumps and starfish texture were done in Painter 6 and then applied to the model. Fractal textures are a life-saver!
My Best,
Gare
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