Hey there, using 3dsmax.. I'm trying to make a toothbrush with its bristles, brush/collide and deform over teeth. Accurately.

I have all the models built and the static models renders beautifully through vray.

Sounds simple enough but I have attempted massFX without luck, the cloth is too soft, the rigid body doesn't seem to have a springback. I've tried fur and hair, and whilst it looks promising, when doing it accurately, the geometry passes through and it also looks like spaghetti. And lastly with particles.. I am battling with the learning curve and stability of particles, flow and deflectors.

So I just need help! There has to be a simple solution!?

Any feedback welcomed!