Abalone shell. Three images were used. Rich
Abalone shell. Three images were used. Rich
Abalone shell. Three images were used. Rich
I merged three images and made a bitmap copy. Then made a linear overlay for shading, and made another bitmap copy. The assembled images were somewhat wide. This image was squeezed to the frame width giving it the grain appearance. I used this to fill the frame objects. I was trying to make universal frames, but found it was better to fit the frame to the image. Rich
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