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  1. #1
    Join Date
    Aug 2000
    Location
    Westbank, BC Canada
    Posts
    1,387

    Default

    Creating a Head:
    http://cube.phlatt.net/forums/spiral...hp?TopicID=108

    Modelling an Ogre Head:
    http://www.davidbenton.net/3dva_ogre.htm
    (checkout his gallery. Great stuff!)

    Modelling Tutes in .avi form:
    http://www.meshmaker.7p.com/

    Groooovey...

  2. #2
    Join Date
    Aug 2000
    Location
    Westbank, BC Canada
    Posts
    1,387

    Default

    Creating a Head:
    http://cube.phlatt.net/forums/spiral...hp?TopicID=108

    Modelling an Ogre Head:
    http://www.davidbenton.net/3dva_ogre.htm
    (checkout his gallery. Great stuff!)

    Modelling Tutes in .avi form:
    http://www.meshmaker.7p.com/

    Groooovey...

  3. #3
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    indeed

  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    and... some more thoughts on using Wings3D in the overall process...

    If you don't have it, get the Cinema 4D v 8.1 demo ...

    Box your models out in wings3d , and when you have added as much detail as you wish, assigning colors along the way, then export as .obj file and import into C4D... re edit colors and select those parts which you would like to smooth out further and do a hyperdivide on em... it's magic I tell you... mathematical sweetness.

  5. #5
    Join Date
    Aug 2000
    Location
    Westbank, BC Canada
    Posts
    1,387

    Default

    oooooooo

  6. #6
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    Yea man... yahooo cool... but not eeek man, definately not an eek man... hahaha...

    na, seriously though, it divides things nicely... rather than influencing one past the selection upon a smooth, the hyperdivide only takes the smooth to the edge of selection...perfect for those final smoothes...

  7. #7
    Join Date
    Aug 2000
    Location
    Westbank, BC Canada
    Posts
    1,387

    Default

    aaah ok ya, i see. Good idea.

 

 

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