posted August 16, 2003 06:22
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I was asked to describe the axes of rotation in modeling, using the right-hand coordinate system, as is common with most 3D apps. As you can see, the direction of rotation is in the way the fingers curl into the palm.
I did this with E3D (I'm still trying to learn Maya!), and rendered in RenderMan. The "overlay" was done in XARA.
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