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  1. #1
    Join Date
    Mar 2001
    Location
    Liverpool, NY USA
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    1,137

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    posted August 16, 2003 06:22
    --------------------------------------------------------------------------------
    I was asked to describe the axes of rotation in modeling, using the right-hand coordinate system, as is common with most 3D apps. As you can see, the direction of rotation is in the way the fingers curl into the palm.

    I did this with E3D (I'm still trying to learn Maya!), and rendered in RenderMan. The "overlay" was done in XARA.

    My Best,
    Gare
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

 

 

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