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  1. #1
    Join Date
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    Heres a head mesh I am working on at the moment [img]/infopop/emoticons/icon_smile.gif[/img] ...ya the ears suck,I know [img]/infopop/emoticons/icon_biggrin.gif[/img] ...still tweaks to add yet.


    Stu.
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  2. #2
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    hey nice head Stu.
    Ears ain't so bad... the corners just need to be 'softened' a bit is all.

    Good job though overall man.

  3. #3
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    Cleveland, Ohio, USA
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    Nice one Stu...Looking good.
    Yeah, I know what ya mean about the mesh, when you go to add local detail it gets to be a mess. Concentrate on edge loops (yeah right, like I'm any good at it [img]/infopop/emoticons/icon_biggrin.gif[/img] ), and you'll be all right.

    As always, nice to see you around Stu.

    Brett

  4. #4
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    Thanks bud



    The hard part I am finding is constantly changing views,modelling a bit more,then changing back again,examining photos etc etc,but I want to understand the process as opposed to learning a tute,so that I can find what works for me


    Stu.

  5. #5
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    Heres a head mesh I am working on at the moment [img]/infopop/emoticons/icon_smile.gif[/img] ...ya the ears suck,I know [img]/infopop/emoticons/icon_biggrin.gif[/img] ...still tweaks to add yet.


    Stu.

  6. #6
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    It looks great especially knowing how hard it is to model a human head. Well done! [img]/infopop/emoticons/icon_wink.gif[/img]

  7. #7
    Join Date
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    hey hey, right on Stu... [cheers] this is one fine worx in the worx here... I like the eye area... do you have a mesh you can show us?

    good to see you cruising along here... which tut/method did you use?

    good on ya... [img]/infopop/emoticons/icon_biggrin.gif[/img]

  8. #8
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    Thanks Soquili



    Ya really tedious,tax return type tedious



    Stu.

  9. #9
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    Hey Stu!

    Nice head model. Looks like you are progressing far faster than I.

  10. #10
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    Thanks Gidge [img]/infopop/emoticons/icon_biggrin.gif[/img]


    Its actually an old mesh from way back,a head attempt actually,so I decided to see if I could fix it....hmmmm,what a job its almost all new polygons and I am sure every point is in a differet place as well [img]/infopop/emoticons/icon_smile.gif[/img] So I guess my method was poly by poly and just using ref material of photos etc as I go along.


    A wire ok I can do that...keep in mind though the mesh is not retty in some areas as I had to cut in new polys and work with the base of what I already had.What a challenge [img]/infopop/emoticons/icon_biggrin.gif[/img]


    Stu.

 

 

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