I read that Apple has a gyroscope inside their iPhones. Must be a lot more difficult than getting a ship inside a bottle

Anyway, I made a gyroscope with Blender, and rendered it both with the internal renderer and with Cycles.
I couldn't get the same - or even a similar - result. One of the things I still struggle with is UV-mapping. Without cycles it's so easy to get the table right - choose the image you want, specify the number of times you want it to map (say 5x5), done.
With cycles I couldn't get it right... only a 1x1 mapping.

The main problem again is how to get decent lights. Without cycles, just play around with a few different lamps to get the emphasis on the object, and that's it. With cycles I have to use emitting surfaces or meshes, and I only get half-decent results, at least to my likings: the table looks nice, so does the curtain, but the object remains in the dark.

This is what I got so far:

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ID:	86175Click image for larger version. 

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The one on the left is with Cycles.