Quote Originally Posted by ODdOnLifeItself View Post
Okay...I figured out the Displacement. I made a second texture coordinate node and a image texture node. Using a math node to give RGB to BW, ie. value out of color image...and those were the main points...
Quote Originally Posted by ODdOnLifeItself View Post
It's a different method, since the unwrapping was necessary...
Hi James,

I don't think a second node is necessary - only a second link from the image node's output to the RGB/BW. Unless you are using another image out of shadermap. What I found interesting is to add after the RGB/BW a math node to multiply the values e.g. by 5.

Re: unwrapping - one of my weak points...

Another thing I noticed is the lighting - whatever I change seems to have no influence at all. Besides only 2 lamp types are currently supported with cycles - point and sun.

It could be that emitting planes are prefered to lamps ?

Anyway here's my first experiment - the good old sphere with one of your repper-tiles.

Click image for larger version. 

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