You can also map the Displacement Map to an object, but using an Empty to control where it is. This way, animating by merely moving the Empty, allows the displacement to be fluid/moveable. You could use similar ideas to (controllably) wave a flag or have the ground ripple after an explosion... You could also use this idea to have particular bricks in a brick wall suddenly protrude...(by painting a Displacement Map with the non-moving bricks in black and the protruding bricks in white)
Here is a simple example...
Peace
James



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I love these tools


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