Welcome to TalkGraphics.com
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 35

Thread: Universal Joint

  1. #21
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default

    Looking good Gidgit. I see you remembered to make the shafts with angles. Mine would simply stay in place and slip, nothing to get a grip on

    I've been playing around with animation, and it's a lot harder than I thought.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  2. #22
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    Bill... keep at er Bill, you will be kicking butt in no time...

    Well, the splines have been fabricated, and one of the yokes has been rotated down, as well to the side... just using axis constraining along with object rotate... of course ya have to set hotspot for rotation center...

    Stay tuned
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ujointrotate2.jpg 
Views:	286 
Size:	68.6 KB 
ID:	3361  

  3. #23
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    very nice work there Gidge


    Bill you are doing really well,there was no way I could model a joint like that when I was new to C4D....


    A quick .mov example of my joint and its rotations.Quick and nasty for small file size.
    Attached Files Attached Files

  4. #24
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    Ooh forgot,nice circlips [thumbsup]....I aint doing any though

  5. #25
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    hey, thanks Stu...

    and whoa... very smooth ani there buddy boy... covered all the criteria of movement very nicely... so [thumbs up] back at ya... good job Stu...

  6. #26
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    here's mine... not sure if this will be read by you mac user's or not... if so then great, if not then tell me what I need to do in order for you to be able to read/view this here file...
    Attached Files Attached Files

  7. #27
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default

    Wow, all these U-joints are great.
    Gidgit, nice modeling job.
    I made a quick animation to illustrate the rotation.

  8. #28

    Default

    Quite a challenge. Sorry I spoke too soon. True, it was harder than I thought. But I learned a lot from this, too. Thanks for the push Mike.
    Attached Images Attached Images  

  9. #29
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default

    Wow, some great animations. I've never used the C4D animation features, and finding there is a lot more to it than working with animated gifs. Back to more reading and playing, maybe I'll have a working C4D animation sometime in the forseable furture
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  10. #30
    Join Date
    Aug 2000
    Location
    South Fla
    Posts
    3,400

    Default

    Nice going G-man,

    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I'm curious why you chose to use Poser to rig this one. <HR></BLOCKQUOTE>
    Rigging a model with bones is initially more work but animating a rigged model is rather easy. Poser has nice dials that move the model, I can set the sensitivity to fractions of a degree.

    Take your time Bill, once you get the hang of it you can use 3D animation to make the images for Xara animated .gif

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •