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Thread: Universal Joint

  1. #11
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    Thanks Mike. Now, once I can understand what you said maybe I can do something like that I'm still trying to figure out that old song about leg bone connected to some other bone

    Now to be serious, I'm curious as to why you selected +25 to -25 degree of movement.
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
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  2. #12

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    I'm curious why you chose to use Poser to rig this one. Surely there are other easier ways to do this.

  3. #13
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>

    Yeah, that blob of grease works great on those needle bearings. My ex-wife always hated when I'd wipe the excess grease on my jeans But she hated it more when I used the guest towels <HR></BLOCKQUOTE>


    Hahahaa,I have so many old pairs of Levis with grease stains and patches etc from playing with my Sportster and the cars we used to race around in as kids its not funny also

  4. #14
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    Nice bones Mike ..


    Another way to do is make your t joint one piece and model the other parts around it,that way you dont need to use bones,and you can use nulls for animation and there is no distortion.

  5. #15
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Surely there are other easier ways to do this. <HR></BLOCKQUOTE>

    I could have the 3 objects set up with a common origin in the center of the cross, then I could simply rotate each piece into place.


    Maybe we could have a simple challenge.

    Refer to the u-joint illustrated in the upper left corner of the image. The right end of the u-joint is angled down and to the left, aligned on the cone. Create a simple u-joint model angled as illustrated, animate the model by making it rotate 360 degrees without loosing the alignment of either end. Thats how a u-joint is supposed to work.

    Anyone interested?

  6. #16
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    Yea, I am totaly interested... here's my u-joint thus far...

    I will have to look up some stuff as I can't remember the last time I banged out on a u-joint, and I am having some trouble with "seeing" from memory here...

    will work on the animation part soon as we finish the modeling of this here challenge...

    Cool idea Mike
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ujoint1.jpg 
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  7. #17
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    I haven't played with doing animations, yet. Here's my version of a u-joint.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	u-joint.jpg 
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ID:	5376  
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  8. #18
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    hey, very cool Bill, I really like the texturing Look forward to the animation

  9. #19
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    Thanks Gidget. You sure put in a lot of detail in your image. I love the c-rings!!
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  10. #20
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    yea, but I put em in the wrong part... and then I notice I didn't have the rubbers on the inside ends of the u-joint either.... DOH

    Damn, my ole brain is sure not a sharp as it once was... ugggggg... hehe

    so here is a fixed up version... Still not sure about the shape of the yokes either... hmmm...

    stay tuned
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ujoint1a.jpg 
Views:	268 
Size:	49.8 KB 
ID:	12152  

 

 

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