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  1. #1
    Join Date
    Aug 2000
    Location
    Beaverton, OR
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    Hope this is helpful:
    1.) Draw your basic shapes.
    2.a) Use snap-to-object, and create an linear fill using the settings in step 2.b.
    2.b) Make sure you use TINTS of a named color (see the Help file about Named Colors). Here are the %values I used.
    3. Fill the face of the end ellipses. Use fill principle similar to that described in step 2 (you want to play with the % values and the angle of the fill).
    4.a) "Hole" of the end ellipse. Same idea as step 3.
    4.b) Klone 4.a. and give it a FLAT fill using the same named color you used in 2.b. Then give it a linear stained-glass transparency.
    4.c) Center align the ellipses 4.a and 4.b. Ellipse 4.b. needs to be ABOVE the ellipse 4.a.
    5. Using snap-to-object, align all the parts (I often remove their outlines as their fills now define their edges).

    [This message was edited by John Clements on May 02, 2001 at 11:18 AM.]

  2. #2
    Join Date
    Aug 2000
    Location
    Beaverton, OR
    Posts
    3,267

    Default

    Hope this is helpful:
    1.) Draw your basic shapes.
    2.a) Use snap-to-object, and create an linear fill using the settings in step 2.b.
    2.b) Make sure you use TINTS of a named color (see the Help file about Named Colors). Here are the %values I used.
    3. Fill the face of the end ellipses. Use fill principle similar to that described in step 2 (you want to play with the % values and the angle of the fill).
    4.a) "Hole" of the end ellipse. Same idea as step 3.
    4.b) Klone 4.a. and give it a FLAT fill using the same named color you used in 2.b. Then give it a linear stained-glass transparency.
    4.c) Center align the ellipses 4.a and 4.b. Ellipse 4.b. needs to be ABOVE the ellipse 4.a.
    5. Using snap-to-object, align all the parts (I often remove their outlines as their fills now define their edges).

    [This message was edited by John Clements on May 02, 2001 at 11:18 AM.]

  3. #3
    Join Date
    Aug 2000
    Location
    Beaverton, OR
    Posts
    3,267

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    Attachment for the above
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Pipe_rendering_-_straight_tube.png 
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  4. #4
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default

    Hi John,

    Thanks for the mini-tutorial. I can use these techniques.

    Soquili [img]/infopop/emoticons/icon_smile.gif[/img]
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  5. #5
    Join Date
    Aug 2000
    Location
    Prince Edward Island, Canada --- The land of lawn tractors
    Posts
    5,389

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    Great tips John! I suspect if the pipe shape were drawn snapping to Xara's isometric grid it would be straightforward to create pipe version of the blockheads image I did earlier. In that case the iso grid allowed one block shape to be duplicated, stretched and skewed into a grouping of objects. The same is likely possible with these pipes eh?

    Regards, Ross

    <a href=http://www.designstop.com/>DesignStop.Com</a>

  6. #6
    Join Date
    Aug 2000
    Location
    Placitas, New Mexico, USA
    Posts
    41,512

    Default

    Thanks.

    Gary

    Gary Priester

    Moderator Person

    Be It Rarely So Humble...

 

 

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