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  1. #1
    Join Date
    Mar 2005
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    Leicester U.K. Fox county
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    1,754

    Default Channel tunnel drive

    A never ending trip from England to France.
    Attached Files Attached Files
    IP

  2. #2
    Join Date
    Mar 2006
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    1,570

    Default Re: Channel tunnel drive

    Are we there yet? Are we there yet?

    Excellent motion illusion Salaam!
    IP

  3. #3
    Join Date
    Jan 2004
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    United Kingdom
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    3,297

    Default Re: Channel tunnel drive

    Most convincing illusion Salaam.
    Norman. The Flying Scotsman
    IP

  4. #4
    Join Date
    Mar 2005
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    Leicester U.K. Fox county
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    Default Re: Channel tunnel drive

    Thanks,
    I spent a fair while trying to get the effect of travelling. In the end I just attempted to move the middle section & not bother with the effect & there it was, accidental motion
    It's a shame that bevels do not work with 'tweening'.
    IP

  5. #5
    Join Date
    Aug 2000
    Location
    Placitas, New Mexico, USA
    Posts
    41,504

    Default Re: Channel tunnel drive

    Interesting effect. Makes me dizzy.

    Gary
    IP

  6. #6

    Default Re: Channel tunnel drive

    Reminds me of things I'd program on my old ZX-81!
    IP

  7. #7
    Join Date
    Sep 2000
    Location
    Bracknell, UK
    Posts
    8,659

    Default Re: Channel tunnel drive

    'Nice' effect - fatally flawed since you can't actually drive through the channel tunnel.. ;-)

    Whatever tunnel it might be I won't be driving through it!
    IP

  8. #8

    Default Re: Channel tunnel drive

    Pretty neat! Maybe you can make one with a car ?
    Bruce
    ----------------------------------------------------------
    Happiness is free for the taking, Please take some for yourself
    Artist For Hire
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  9. #9
    Join Date
    Aug 2000
    Location
    Harwich, Essex, England
    Posts
    21,917

    Default Re: Channel tunnel drive

    Salaam,

    About 3 years ago I saw a Flash animation that used raster images in a very similar manner. As the viewer moved further into the scene the bitmap enlarged, whilst a new smaller bitmap in the background gradually took it's place.

    To join all the bitmaps together it had a vector "root" or "branch" like object running throughout the sequence, which was seamlessly looped.

    Unfortunately I can't find the original url but your animation reminded me of the technique.
    Egg

    Intel i7 - 4790K Quad Core + 16 GB Ram + NVIDIA Geforce GTX 1660 Graphics Card + MSI Optix Mag321 Curv monitor
    + Samsung 970 EVO Plus 500GB SSD + 232 GB SSD + 250 GB SSD portable drive + ISP = BT + Web Hosting = TSO Host
    IP

  10. #10
    Join Date
    Mar 2005
    Location
    Leicester U.K. Fox county
    Posts
    1,754

    Default Re: Channel tunnel drive

    Quote Originally Posted by pauland View Post
    'Nice' effect - fatally flawed since you can't actually drive through the channel tunnel.. ;-)
    Ooops! Yeah you're right (I always assumed you could).

    Quote Originally Posted by salaam View Post
    It's a shame that bevels do not work with 'tweening'.
    That should have read; 'It's a shame that Blends don't work..' It would have reduced the frames tremendously.

    Quote Originally Posted by Brivtech View Post
    Reminds me of things I'd program on my old ZX-81!
    My first Tunnel was brown and white. I.e. a ZX Spectrum version.

    Quote Originally Posted by a4hire View Post
    Pretty neat! Maybe you can make one with a car ?
    Thanks Bruce, the driver is actually in the background with the lines running on top of him. I wouldn't know how to do what you've suggested in XXpro, although it would be very easy in my SWiSHmax.
    IP

 

 

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