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  1. #21
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Balance... model and render it

    Ha, that's a great entry GMan... very efficient, and thought provoking... geez, we are going to have to try the real world version of this...

  2. #22
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default Re: Balance... model and render it

    Way to go GMan! I would have gone cross eyed trying to move those nails into the right positions.

    Gidgit let me know how you fair with the real world nails and balance

    I've seen them, but haven't got enough hands and fingers to do it myself
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  3. #23

    Default Re: Balance... model and render it

    Still another toy that involves balance. The goal is to knock the pieces out one by one with the mallet, starting from the bottom, without toppling the whole thing over. Blender and Wings, as always. With some post-pro from PI. Too lazy to UV map the face, so I added it after the render.
    Still haven't gotten around to the pic I had in mind. My very minimal character modeling skills seems to have evaporated from lack of use lately....
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #24
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Balance... model and render it

    ha, that looks like a fun game to play... really fun concept as usual GMan...

  5. #25

    Default Re: Balance... model and render it

    Remember this ancient desktop diversion?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #26
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: Balance... model and render it

    I just don't quite remember..

 

 

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