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  1. #1
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    Default ZB3, modeling a mans beard

    I used the sample head model that comes with Zbrush as a base.
    Steps:
    1 mask base mesh.
    2 envoke mesh extraction to create a new subtool.
    3 begining shaping and sculpting.
    4 completed the model using the rake brush.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Join Date
    Apr 2001
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    Northern Ireland
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    Default Re: ZB3, modeling a mans beard

    Looks really good - nice to see your on to ZB3 - the demo I had of ZB2 seemed very complicated to me (easy when you know how, but I didn't). How would you describe ZB3 to get into if your used to C4D and Poser?


    Turan

  3. #3
    Join Date
    Jan 1970
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    Default Re: ZB3, modeling a mans beard

    cool tools... so the xtraction is but a layer?

  4. #4
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    Los Angeles
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    Default Re: ZB3, modeling a mans beard

    nice, really. Gonna have to get a look at Zbrush. Been looking at so many 3D and Paint triasl i am developing brain flatulence, but the results will be worth it, i suppose.

    how much time did you spend on this?

    geo.

  5. #5
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    Default Re: ZB3, modeling a mans beard

    Thanks for looking folks.

    Turan,
    How would you describe ZB3 to get into if your used to C4D and Poser?
    IF you have an understanding of those programs you shouldn't have any problem learning to use ZBrush. Its a very nice complement to have in your tool kit. Zbrush's new rapid start interface gets you right into sculpting.

    gidgit,
    so the xtraction is but a layer?
    Kind of, its a copy of that area where the mask was painted onto the base mesh, a new mesh is created and becomes a separate part.

    GeoBen,
    how much time did you spend on this?
    About 15 minutes.

    Been looking at so many 3D and Paint triasl i am developing brain flatulence
    Take your time, there is a lot to absorb.

    Here's the link to Pixologic if you want to look around.
    http://www.pixologic.com/home.php
    Last edited by Mike Bailey; 25 May 2007 at 06:50 PM.

  6. #6
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    Default Re: ZB3, modeling a mans beard

    Everything takes time - I think I got as far as the interface leasons, then took a break and never went back :-(. All their take of 2.5D, Pixols! and stuff just confued me.

    Love the work done on it, so keep posting. Most of the tuts I've seen ramp up slow, then take some massive leap - leaving you thinkng how did they get from step 7 to step 8!?

    Maybe that's cus most of them are in pdf or html. The remainder are wonderfully speeded up video demos, which again don't teach.

    The thing I love about c4d is the c4d Cafe and 3d Kiwi's video tuts - step my step. As in the fact I love Xara is Gary's step by step tuts. I can only imagin a zb step by step video would take forever!

    Turan

  7. #7
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    Default Re: ZB3, modeling a mans beard

    All their take of 2.5D, Pixols! and stuff just confued me.
    Pixel verses Pixol.
    Pixel= a point in 2D space, X and Y coordinates on a flat plane, eg. a dot on piece of paper.

    Pixol= a point in 2D space X and Y coordinates, same thing as a pixel plus the addition of depth coordinates so that it can interact with light and cast a shadow, X,Y and Z.
    Last edited by Mike Bailey; 28 May 2007 at 12:46 PM.

  8. #8
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    Default Re: ZB3, modeling a mans beard

    Well I knew that - thats what it says. But do I need to know that t use the tool?

    That is, evey point in C4D and most others is a vector (x,y,z) and a poly is just 4 vectors. But I don't really need to know that I just draw a cude etc. I see it as pixels on the screen (cus I'm human and its rendered to the sceen that way) but it is stored as vectors.

    Are they saying that every single point is stored a a pixol? even when it's a low poly mesh look it's not actually a poly but calculated and stored as pixols? Or what is their point? And knowing the point will help me in what way?

    And is this what they mean by 2.5D? surely each pixol is a 3d pixel?

    Turan :-)

  9. #9
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    Default Re: ZB3, modeling a mans beard

    Well I knew that - thats what it says.
    Cool I'm glad you knew that. Sorry, I can't help you with the other stuff.

    Thanks for looking.

  10. #10
    Join Date
    Jan 1970
    Posts
    3,220

    Default Re: ZB3, modeling a mans beard

    Yea, I don't know if all the jargon is as important to understand, as is the gaining familiarity of the tools while creating stuff...

    I just bought a new hd, so will get things up and running in the next few days... can't wait

 

 

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